Ho caricato nel repository l’ultima relase stabile di wesnoth, la 1.6.5 che presenta un changelog interessante per chi si era trovato bloccato ad un determinato livello
* Campaigns:
* Legend of Wesmere:
* Work around a possible crash at the end of scenario 7 (bug #14172)
* Under the Burning Suns:
* Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
* Language and translations:
* Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
* Music and sound effects:
* Fixed bug #14239 (check_fogged ignored by sound sources)
* User interface:
* Removed the hotkey to enable/disable mouse scrolling
* Miscellaneous and bugfixes:
* Fix gcc 4.4 compilation errors (Debian bug #539546)
* Fix ODR issues in gui2
Come al solito, ricordo a tutti che i pacchetti sono scaricabili da qui per chi non volesse aggiungere il repository, mentre per chi ha aggiunto il repo (oppure lo vuole aggiungere) basta aggiornare il sistema.
È uscita la nuova Wesnoth 1.6.4, che tappa un paio di bug e aggiunge delle traduzioni.
Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.
Buon gioco!
Come ogni cosa bella si è fatta attendere, ma finalmente eccola… la 1.6.3!
Il changelog:
Version 1.6.3:
* Campaigns:
* The Hammer of Thhursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and i18n:
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak
* User interface:
* Fixed an multi-character UTF-8 handling bug in the password textbox
* Increase the lineheight in the new dialogs
* A click on a slider now properly sets the position
Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.
Buon gioco!
È uscita ieri la versione stabile di Wesnoth e con questa siamo alla 1.6.2!
Il changelog è veramente ricco e vi invito a leggervelo:
* Campaigns:
* Eastern Invasion:
* Fixed the liches not being revealed properly in ‘Weldyn Besieged’
* Heir to the Throne:
* The Scepter of Fire:
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377)
* Under The Burning Suns:
* Properly team-color caged merfolk (bug #13367)
* Scepter of Fire:
* Properly conditionalize some dialog (bug #13343)
* Editor2:
* Moved the clipboard actions to a context menu available in paste mode
* Added a terrain sampler feature — ctrl+click when in paint or fill mode
* Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
* Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
DIR as the default map directory for the current session, and start with
the map load dialog open
* Added ability to load maps referenced in scenario files
* Added ability to work with maps embedded in scenario files (saving works
in a limited scope)
* Graphics:
* New portrait for Huntsman
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish
* Miscellaneous and bugfixes:
* Added –ignore-fatal-errors option to wmlunits
* Fixed control transfer after player leaves MP game (bug #13238)
* Fixed missing unit graphics when loading a start-of-scenario savegame
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360)
* Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
* Enabled non-default fonts for Pango/Cairo (bug #13399)
* Improve the 1.6.1 framerate optimization about images fiting in a hex
(load and scan images only when needed)
* Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
* Optimize AI recruiting, for mainline MP factions and add-on having
a lot of new unit types (e.g. eras)
Come sempre per chi ha il repository attivo gli basterà aggiornare, mentre per tutti gli altri è disponibile il download qui (mi raccomando di badare all’architettura).
Buon divertimento
La lista dei pacchetti:
wesnoth-data
This package contains the sound files and graphics for Wesnoth. It is required
for being able to play wesnoth or create maps with the editor.
wesnoth-core
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
wesnoth-editor
This package used to contain the map editor for Wesnoth. It was incorporated
into the main program so this package has become useless. Please use the
integrated editor in the main wesnoth binary. You can savely remove this
package after the upgrade.
wesnoth-dbg
This package contains the debugging symbols for the wesnoth binaries.
wesnoth
This package depends on the complete set of packages built from the wesnoth
source package but the server (which can be found in the wesnoth-server
package), most helpful if you always want to have all the official campaigns
installed. If you only want to play over the network with other players or
want to play only a few campaigns you just need to install the wesnoth-core
package and the corresponding campaign packages.
wesnoth-all
This package used to contain the depending package for all the official
campaigns for Wesnoth. It was renamed to wesnoth to reduce the confusion on
users expecting to get all the official campaigns on installing the wesnoth
package. You can savely remove this package after the upgrade.
wesnoth-music
This package contains the music files for Wesnoth. It is not required but
gives nice background music and encouraged.
wesnoth-server
This package contains the multiplayer network server for Wesnoth. You need it
if you want to host multiplayer games on your computer and don’t want to use
the official servers.
wesnoth-tools
This package contains various tools for Wesnoth that are especially useful for
campaign developers, including but not limited to scripts supporting the
generation and checking of WML (Wesnoth Markup Language). You can find them in
the directory /usr/share/games/wesnoth/data/tools after installation of the
package.
E le campagne:
wesnoth-low
wesnoth-thot
wesnoth-aoi
wesnoth-l
wesnoth-sotbe
wesnoth-sof
wesnoth-nr
wesnoth-did
wesnoth-utbs
wesnoth-ei
wesnoth-ttb
wesnoth-trow
wesnoth-tsg
wesnoth-httt
Solo per Wesnoth …
sai creare immagini?
Sai creare scenari, campagne, o nuove ere?
Sai creare *.rpm, PKBUILDS oppure altro per altre distribuzioni linux?
I want you!
Abbiamo un repository SVN pronto per essere riempito! E ci piacerebbe creare dei repository per altre distribuzioni.
Stiamo cercando il tuo aiuto.
Se sei interessato, manda una mail to valdan@valdan.net e descrivici la tua esperienza e possibilmente aggiungi dei link.
Ogni progetto è ben accetto!
Sorry for the delay, but a couple of setbacks I have slowed down… but shortly there will be a little surprise for the users fedora and redhat and derivatives.
Here’s to you Wesnoth 1.6a stable!
Since it is the stable, the unstable (although it will have the same features) is still maintained.
The changelog is:
Version 1.6:
* Campaigns:
* Under the Burning Suns:
* All portraits now have a transparent background (bug #13135)
* Graphics:
* New or updated unit graphics for the Mermaid Priestess and Enchantress
unit lines
* Language and i18n:
* updated translations: Finnish, French, German, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish
* User interface:
* Grey game titles out when we're missing the era
* Fix a dialog size problem returning invalid sizes (bug #13203)
* WML Engine:
* Increase the map size limit to 1000 by 1000
* Added an 'always_display' key to [advancement] to make it possible to show
the advance dialog even with just one option.
* weapon filters now recognize the id= attribute of specials (bug #13193)
* Miscellaneous and bug fixes:
* Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
* Fixed bug #13198: Corrupt replay in MP
* Fixed bug #13199: Map generation in mp fails when hills and size of hills
sliders are at max
* Fixed bug #13179: Unit's move have sometimes a jumpy start
* Stop resetting the alternate default zoom level after each rel
Do remember that if you added the repo just write in terminal:
sudo apt-get update
sudo apt-get upgrade
This is the first post and with the announcement of the official repository of the Debian / Ubuntu.
The packages have been compiled on Debian Lenny, but I’m testing on Ubuntu Intrepid.
For any communication please contact me on valdan@valdan.net or write in the forum http://wif.altervista.org/index.php in the section “Un Pinguino a Wesnoth…”.
The commands to add the repository:
sudo gedit /etc/apt/sources.list
Paste the following text at the bottom:
deb http://download.tuxfamily.org/itwesnoth/debian/ binary/ #wesnoth binary stable/unstable
deb-src http://download.tuxfamily.org/itwesnoth/debian/ sources/ #wesnoth sources stable/unstable
save and exit gedit and go in the terminal:
sudo apt-get update
Now if you want to install the stable:
sudo apt-get install wesnoth
instead if you want to install the development:
sudo apt-get install wesnoth-unstable
Basic packages are only in English and Italian, but you can add other languages … See how.
Look for the string that corresponds to your language / usr/share/i18n/SUPPORTED
and now edit a file containing the string and insert it in the folder / var / lib / locales / supported.d /locales
reconfigured with dpkg-reconfigure locales
For example, if there was the Italian should do this:
gedit /usr/share/i18n/SUPPORTED
I try the string corresponding to Italian (ca_IT.UTF-8 UTF-8) to copy and edit a local
sudo gedit /var/lib/locales/supported.dlocal
paste in which the string
now reconfigure
sudo dpkg-reconfigure locales
and you’re done!