• wesnoth 1.6.5

    Ho caricato nel repository l’ultima relase stabile di wesnoth, la 1.6.5 che presenta un changelog interessante per chi si era trovato bloccato ad un determinato livello :)

    * Campaigns:
      * Legend of Wesmere:
         * Work around a possible crash at the end of scenario 7 (bug #14172)
      * Under the Burning Suns:
         * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
     * Language and translations:
       * Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
          German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
     * Music and sound effects:
       * Fixed bug #14239 (check_fogged ignored by sound sources)
     * User interface:
       * Removed the hotkey to enable/disable mouse scrolling
     * Miscellaneous and bugfixes:
       * Fix gcc 4.4 compilation errors (Debian bug #539546)
       * Fix ODR issues in gui2

    Come al solito, ricordo a tutti che i pacchetti sono scaricabili da qui per chi non volesse aggiungere il repository, mentre per chi ha aggiunto il repo (oppure lo vuole aggiungere) basta aggiornare il sistema.

     settembre 10th, 2009  V4LD4N   No comments

  • stable 1.6.4

    È uscita la nuova Wesnoth 1.6.4, che tappa un paio di bug e aggiunge delle traduzioni.

    Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

    Buon gioco! :)

     luglio 9th, 2009  V4LD4N   7 comments

  • BfW 1.6.3

    Come ogni cosa bella si è fatta attendere, ma finalmente eccola… la 1.6.3!

    Il changelog:

    Version 1.6.3:

    * Campaigns:

    * The Hammer of Thhursagan:

    * Updated portraits for Ratheln, Angarthing.

    * Language and i18n:

    * Updated translations: British English, Chinese (Traditional), Czech,

    Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,

    Polish, Russian, Serbian, Slovak

    * User interface:

    * Fixed an multi-character UTF-8 handling bug in the password textbox

    * Increase the lineheight in the new dialogs

    * A click on a slider now properly sets the position

    Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

    Buon gioco! :)

     giugno 23rd, 2009  V4LD4N   No comments

  • Ecco Wesnoth 1.6.2

    È uscita ieri la versione stabile di Wesnoth e con questa siamo alla 1.6.2!

    Il changelog è veramente ricco e vi invito a leggervelo:

    * Campaigns:
    * Eastern Invasion:
    * Fixed the liches not being revealed properly in ‘Weldyn Besieged’
    * Heir to the Throne:
    * The Scepter of Fire:
    * Enforce a 7-hex starting castle to prevent units from appearing inside
    a wall (bug #13377)
    * Under The Burning Suns:
    * Properly team-color caged merfolk (bug #13367)
    * Scepter of Fire:
    * Properly conditionalize some dialog (bug #13343)
    * Editor2:
    * Moved the clipboard actions to a context menu available in paste mode
    * Added a terrain sampler feature — ctrl+click when in paint or fill mode
    * Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
    * Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
    DIR as the default map directory for the current session, and start with
    the map load dialog open
    * Added ability to load maps referenced in scenario files
    * Added ability to work with maps embedded in scenario files (saving works
    in a limited scope)
    * Graphics:
    * New portrait for Huntsman
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
    Polish, Russian, Serbian, Slovak, Swedish
    * Miscellaneous and bugfixes:
    * Added –ignore-fatal-errors option to wmlunits
    * Fixed control transfer after player leaves MP game (bug #13238)
    * Fixed missing unit graphics when loading a start-of-scenario savegame
    * Improved the sorting of the XP and traits columns in the unit list dialog
    (part of bug #13360)
    * Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
    * Enabled non-default fonts for Pango/Cairo (bug #13399)
    * Improve the 1.6.1 framerate optimization about images fiting in a hex
    (load and scan images only when needed)
    * Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
    * Optimize AI recruiting, for mainline MP factions and add-on having
    a lot of new unit types (e.g. eras)

    Come sempre per chi ha il repository attivo gli basterà aggiornare, mentre per tutti gli altri è disponibile il download qui (mi raccomando di badare all’architettura).

    Buon divertimento :)

     maggio 12th, 2009  V4LD4N   No comments

  • La 1.6.1 è qui!

    Dopo brevissimo tempo ecco la versione di wesnoth 1.6.1!
    Per questo rilascio abbiamo cambiato la struttura del pacchetto, seguendo la metodologia del team di sviluppo di Ubuntu.
    Abbiamo anche aggiunto la versione a 64 bit.
    Il changelog:
    Versione 1.6.1:
    * Campaigns:
    * Sceptre of Fire:
    * Fixed a crash at the very end of ‘Caverns of Flame’
    * AI:
    * Fixed incorrect handling of poisoning attacks when suggesting best attack
    in user interface
    * Fixed bug #13295: made enemy_units formula return only those units which
    are not incapacitated (for example, it now ignores stoned units )
    * Editor2:
    * New feature: exporting of selection coordinates to system clipboard
    * Engine Changes
    * better detection of images fiting in a hex, should heavily reduce CPU
    usage
    * Graphics:
    * New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
    Ogre/Young Ogre, Trapper, Ranger
    * Added two new snow mountain variants
    * Language and i18n:
    * new translations: Icelandic
    * updated translations: British English, Catalan, Chinese (Simplified),
    Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
    Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish
    * Multiplayer
    * Fixed missing faction column and misplaced player’s name column
    (but faction column is still missing if the host uses 1.6.0)
    * Multiplayer server:
    * Implemented automatic saving of game replays.
    * Implemented the adminmsg command to allow players to send messages to
    currently available admins (FR #9218)
    * Miscellaneous and bugfixes:
    * Fixed an infinite loop issue when no music tracks could be loaded
    * Fixed compilation with -D_GLIBCXX_PARALLEL
    * Fixed handling of floating-point WML constants on localized Windows
    (impacts “submerge” animations and AI settings)
    * Fixed a bug with auto-stored WML variables not being restored correctly
    * Fixed a crash when sighted event killed the attacked unit
    * Limit the maximum length of the mp command dialog as workaround for bug
    #13333 (This workaround is only implemented for Windows and Mac)

    La lista dei pacchetti:

    wesnoth-data

    This package contains the sound files and graphics for Wesnoth. It is required
    for being able to play wesnoth or create maps with the editor.
    wesnoth-core

    Battle for control of villages, using variety of units which have advantages
    and disadvantages in different types of terrains and against different types
    of attacks. Units gain experience and advance levels, and are carried over
    from one scenario to the next in a campaign.
    wesnoth-editor

    This package used to contain the map editor for Wesnoth. It was incorporated
    into the main program so this package has become useless. Please use the
    integrated editor in the main wesnoth binary. You can savely remove this
    package after the upgrade.
    wesnoth-dbg

    This package contains the debugging symbols for the wesnoth binaries.
    wesnoth

    This package depends on the complete set of packages built from the wesnoth
    source package but the server (which can be found in the wesnoth-server
    package), most helpful if you always want to have all the official campaigns
    installed. If you only want to play over the network with other players or
    want to play only a few campaigns you just need to install the wesnoth-core
    package and the corresponding campaign packages.
    wesnoth-all

    This package used to contain the depending package for all the official
    campaigns for Wesnoth. It was renamed to wesnoth to reduce the confusion on
    users expecting to get all the official campaigns on installing the wesnoth
    package. You can savely remove this package after the upgrade.
    wesnoth-music

    This package contains the music files for Wesnoth. It is not required but
    gives nice background music and encouraged.
    wesnoth-server

    This package contains the multiplayer network server for Wesnoth. You need it
    if you want to host multiplayer games on your computer and don’t want to use
    the official servers.
    wesnoth-tools

    This package contains various tools for Wesnoth that are especially useful for
    campaign developers, including but not limited to scripts supporting the
    generation and checking of WML (Wesnoth Markup Language). You can find them in
    the directory /usr/share/games/wesnoth/data/tools after installation of the
    package.
    E le campagne:
    wesnoth-low
    wesnoth-thot
    wesnoth-aoi
    wesnoth-l
    wesnoth-sotbe
    wesnoth-sof
    wesnoth-nr
    wesnoth-did
    wesnoth-utbs
    wesnoth-ei
    wesnoth-ttb
    wesnoth-trow
    wesnoth-tsg
    wesnoth-httt

    se volete installarlo vi basta scrivere nel terminale: sudo apt-get install wesnoth
     aprile 15th, 2009  V4LD4N   No comments

  • I want you!

    Solo per Wesnoth …

    sai creare immagini?
    Sai creare scenari, campagne, o nuove ere?
    Sai creare *.rpm, PKBUILDS oppure altro per altre distribuzioni linux?

    I want you!

    i-want-youAbbiamo un repository SVN pronto per essere riempito! E ci piacerebbe creare dei repository per altre distribuzioni.

    Stiamo cercando il tuo aiuto.
    Se sei interessato, manda una mail to valdan@valdan.net e descrivici la tua esperienza e possibilmente aggiungi dei link.

    Ogni progetto è ben accetto!

     marzo 30th, 2009  V4LD4N   No comments

  • The 1.6 stable is here!

    Sorry for the delay, but a couple of setbacks I have slowed down… but shortly there will be a little surprise for the users fedora and redhat and derivatives.

    Here’s to you Wesnoth 1.6a stable!

    Since it is the stable, the unstable (although it will have the same features) is still maintained.
    The changelog is:

    Version 1.6:
     * Campaigns:
       * Under the Burning Suns:
         * All portraits now have a transparent background (bug #13135)
     * Graphics:
       * New or updated unit graphics for the Mermaid Priestess and Enchantress
         unit lines
     * Language and i18n:
       * updated translations: Finnish, French, German, Lithuanian, Polish,
         Portuguese (Brazil), Russian, Slovak, Spanish
     * User interface:
       * Grey game titles out when we're missing the era
       * Fix a dialog size problem returning invalid sizes (bug #13203)
     * WML Engine:
       * Increase the map size limit to 1000 by 1000
       * Added an 'always_display' key to [advancement] to make it possible to show
         the advance dialog even with just one option.
       * weapon filters now recognize the id= attribute of specials (bug #13193)
     * Miscellaneous and bug fixes:
       * Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
       * Fixed bug #13198: Corrupt replay in MP
       * Fixed bug #13199: Map generation in mp fails when hills and size of hills
         sliders are at max
       * Fixed bug #13179: Unit's move have sometimes a jumpy start
       * Stop resetting the alternate default zoom level after each rel

    Do remember that if you added the repo just write in terminal:
    sudo apt-get update
    sudo apt-get upgrade

     marzo 23rd, 2009  V4LD4N   2 comments

  • Opening of the repository Debian/Ubuntu

    This is the first post and with the announcement of the official repository of the Debian / Ubuntu.
    The packages have been compiled on Debian Lenny, but I’m testing on Ubuntu Intrepid.

    You’ll find the stable and unstable binary (currently 1.4.7 and 1.5.14).

    For any communication please contact me on valdan@valdan.net or write in the forum http://wif.altervista.org/index.php in the section “Un Pinguino a Wesnoth…”.

    The commands to add the repository:

    sudo gedit /etc/apt/sources.list
    Paste the following text at the bottom:

    deb http://download.tuxfamily.org/itwesnoth/debian/ binary/ #wesnoth binary stable/unstable
    deb-src http://download.tuxfamily.org/itwesnoth/debian/ sources/ #wesnoth sources stable/unstable

    save and exit gedit and go in the terminal:

    sudo apt-get update

    Now if you want to install the stable:

    sudo apt-get install wesnoth

    instead if you want to install the development:

    sudo apt-get install wesnoth-unstable

    The interesting thing is that the two packages are not in conflict with each other!

    Then you can install them all!!! ;)

    Basic packages are only in English and Italian, but you can add other languages … See how.
    Look for the string that corresponds to your language / usr/share/i18n/SUPPORTED
    and now edit a file containing the string and insert it in the folder / var / lib / locales / supported.d /locales
    reconfigured with dpkg-reconfigure locales
    For example, if there was the Italian should do this:
    gedit /usr/share/i18n/SUPPORTED
    I try the string corresponding to Italian (ca_IT.UTF-8 UTF-8) to copy and edit a local
    sudo gedit /var/lib/locales/supported.dlocal
    paste in which the string
    now reconfigure
    sudo dpkg-reconfigure locales
    and you’re done!

     marzo 18th, 2009  V4LD4N   No comments