Posts Tagged ‘linux’


Wesnoth-unstable 1.7.3

agosto 19th, 2009

È atterrata finalmente la nuova versione di battle for wesnoth instabile.
In questa versione (la 1.7.3) il changelog è veramente strepitoso, con aggiunte e modifiche che spaziano dall’aggiunta di nuove immagini a correzione di bug davvero fasidiosi!

wesnoth 1.7.3:

* AI:

* New AI configuration syntax

* Campaigns:

* Two Brothers

* Replaced campaign specific portraits with mainline portraits

* Under the Burning Suns

* Fixed bug #13978: UtBS: “stun” ability doesn’t modify enemy ZoC

* Legend of Wesmere

* Story only scenarios now display the speaker’s name in the title.

* Ambient sound effects.

* Redone the campaign’s objectives.

* Added the “Dwarfish Scout” to the player’s recruit list.

* Scenario 19 now requires the player to destroy Saurgrath.

* Scenario 14 redesigned.

* Scenario 23 implemented Santi’s plan to let half the army defect.

* Map updates (mostly new alias terrains added).

* Replaced the campaign image with a transparent one (Thanks to Kitty).

* Editor:

* Renamed editor2 to editor pretty much everywhere

* Graphics:

* New portrait for the Duelist, Mermaid Enchantress/Siren, Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton, Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit, alternate Goblin Rouser, Revenant, Naga Fighter, Troll.

* New unit graphics and animations for the Troll Hero, Drake Glider, Sky Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.

* Language and i18n:

* Updated translations: Czech, Dutch, Estonian, French, German, Hungarian, Lithuanian, Polish, Slovak

* Updated Drake Clasher, Arbiter and Slasher descriptions.

* Multiplayer:

* Added a /q alias for /query

* New lobby interface in gui2, testable work in progress available with –new-widgets. There are known issues with window resizing and low resolution support.

* Server-side generation of random numbers for MP (combats)

* No MP compatibility with earlier clients and wesnothd

* –no-srng command line switch is available to turn off server RNG support (and rquirement) in a client. Only games played with clients pre-srng or with srng disabled as well can work without OOS. This is a testing feature that will likely be removed prior to 1.8.

* Room support via /join and /room commands, better support in the experimental new lobby. See http://www.wesnoth.org/wiki/MultiplayerRooms for details.

* Multiplayer server:

* Added server-side RNG support. Old clients can still play as normal.

* Added room support to the server.

* Unit balancing:

* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to random_leader of the default era.

* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to random_leader of the AoH era.

* Unit renames:

* Drake Gladiator -> Drake Thrasher

* Drake Slasher -> Drake Arbiter

* WML Engine:

* return 0 for length of arrays inside nonexistent containers (bug #13734)

* [end_turn] now waits for the event to finish before ending the turn

* it is now possible to use Pango markup in storyscreen text

* it is now possible to specify a custom title= in [story] [part]s

* [story] [part]s’ text placement may be changed with text_layout=; it currently supports “top”, “middle” and “bottom” (default)

* [story] [part]s accept the sound= attribute for a list of sound files from which a single one is chosen and played once

* [story] [part]s accept a caption= attribute as a text header

* new tags [store_unit_type] and [store_unit_type_ids] were added

* allow direct WML unit modification of “halo” attribute

* Miscellaneous and bugfixes:

* [music], [sound], [sound_source] and [label] should work again on WML prestart events; this means most music playlists should work again (bug #14039)

* ‘Recruit’ and ‘recall’ don’t appear in context menus unless the leader is on a keep. (bug #13856 and #13855)

* No longer “crash” upon invalid pango markup

* It’s now possible to display the area a widget uses, for debug purposes

* The widget in a stacked widget now grows properly

* Merged code for FDO and KDE desktop notification; only dbus is needed

* Added –screenshot parameter to take map screenshots without initializing a GUI.

* Added –new-uploader parameter for testing the new experimental log uploader.

* Fix gcc 4.4 compilation errors (Debian bug #539546)

* Added a work-around a listbox assertion failure in the new MP lobby

Come al solito, ricordo a tutti che i pacchetti sono scaricabili da qui per chi non volesse aggiungere il repository, mentre per chi ha aggiunto il repo (oppure lo vuole aggiungere) basta aggiornare il sistema.

BfW 1.7.2

luglio 22nd, 2009

È uscita la nuova versione di Wesnoth. In questa versione vediamo diversi cambiamenti e bug fix:

* Campaigns:

* Son of the Black Eye

* changed Orcish Shaman movetype from smallfoot to orcishfoot

* Graphics:

* New portrait for male and female Footpad, male and female Outlaw, Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf Explorer, Dwarf Scout, Cavalryman, Skeleton.

* New unit graphics and animations for the Dwarvish Scout, Pathfinder, and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.

* Language and i18n:

* Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Polish, Russian, Serbian, Slovak

* Terrains:

* New terrain: drake village

* User interface:

* Add an icon to show whether or not the user finished a campaign

* Fixed bug #13831: Bug with team labels

* Added a new experimental stacked widget widget

* Added support for Growl notifications

* Added support for desktop notifications using KDE’s org.kde.VisualNotifications DBus service

* Changed “Toggle Full Screen” button to say “Full Screen” (bug #13909)

* Added cost of units recruited, recalled, killed, and lost, to the statistics window (patch #1190)

* Fixed bug #13626: Bug about no option to turn on/off save delete confimation. (patch #1192)

* Allow [advanced_preference]s to be of the ‘int’ type, appearing as a slider

* Add better configurable linked widgets in the new gui

* Allow to make items in a listbox invisible (needed for filtering)

* Initial new loby user interface, available for testing with –new-widgets

* Miscellaneous and bugfixes:

* Fixed language switch not affecting unit descriptions (bug #13827)

* Fixed teleporting to impassable terrain (bug #13795)

* Fixed an issue where teleporting could leave a unit halo

* Fixed [set_variable]‘s rand and random when operating on 0..0 (return 0)

* Allow items to be removed from a listbox

* Fixed objective dialog not recognizing markup (bug #13888)

* Fix minimap no clipping in the new wiggets

* Added preprocessor macros to the wiki grabber tool

C’è pure una buona notizia per gli utilizzatori di KDE!

Come al solito, se avete aggiunto il repo vi basterà aggiornare, mentre se volete scaricare i pacchetti potete farlo a questa pagina.

stable 1.6.4

luglio 9th, 2009

È uscita la nuova Wesnoth 1.6.4, che tappa un paio di bug e aggiunge delle traduzioni.

Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

Buon gioco! :)

BfW 1.6.3

giugno 23rd, 2009

Come ogni cosa bella si è fatta attendere, ma finalmente eccola… la 1.6.3!

Il changelog:

Version 1.6.3:

* Campaigns:

* The Hammer of Thhursagan:

* Updated portraits for Ratheln, Angarthing.

* Language and i18n:

* Updated translations: British English, Chinese (Traditional), Czech,

Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,

Polish, Russian, Serbian, Slovak

* User interface:

* Fixed an multi-character UTF-8 handling bug in the password textbox

* Increase the lineheight in the new dialogs

* A click on a slider now properly sets the position

Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

Buon gioco! :)

Ri-ecco la Unstable (1.7)

maggio 19th, 2009

Dopo esserci goduti per un po la versione stabile, ecco che esce la 1.7.

Il changelog è veramente strepitoso! Ed hanno aggiunto un nuovo scenario… Read the rest of this entry »

Ecco Wesnoth 1.6.2

maggio 12th, 2009

È uscita ieri la versione stabile di Wesnoth e con questa siamo alla 1.6.2!

Il changelog è veramente ricco e vi invito a leggervelo:

* Campaigns:
* Eastern Invasion:
* Fixed the liches not being revealed properly in ‘Weldyn Besieged’
* Heir to the Throne:
* The Scepter of Fire:
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377)
* Under The Burning Suns:
* Properly team-color caged merfolk (bug #13367)
* Scepter of Fire:
* Properly conditionalize some dialog (bug #13343)
* Editor2:
* Moved the clipboard actions to a context menu available in paste mode
* Added a terrain sampler feature — ctrl+click when in paint or fill mode
* Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
* Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
DIR as the default map directory for the current session, and start with
the map load dialog open
* Added ability to load maps referenced in scenario files
* Added ability to work with maps embedded in scenario files (saving works
in a limited scope)
* Graphics:
* New portrait for Huntsman
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish
* Miscellaneous and bugfixes:
* Added –ignore-fatal-errors option to wmlunits
* Fixed control transfer after player leaves MP game (bug #13238)
* Fixed missing unit graphics when loading a start-of-scenario savegame
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360)
* Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
* Enabled non-default fonts for Pango/Cairo (bug #13399)
* Improve the 1.6.1 framerate optimization about images fiting in a hex
(load and scan images only when needed)
* Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
* Optimize AI recruiting, for mainline MP factions and add-on having
a lot of new unit types (e.g. eras)

Come sempre per chi ha il repository attivo gli basterà aggiornare, mentre per tutti gli altri è disponibile il download qui (mi raccomando di badare all’architettura).

Buon divertimento :)

The 1.6 stable is here!

marzo 23rd, 2009

Sorry for the delay, but a couple of setbacks I have slowed down… but shortly there will be a little surprise for the users fedora and redhat and derivatives.

Here’s to you Wesnoth 1.6a stable!

Since it is the stable, the unstable (although it will have the same features) is still maintained.
The changelog is:

Version 1.6:
 * Campaigns:
   * Under the Burning Suns:
     * All portraits now have a transparent background (bug #13135)
 * Graphics:
   * New or updated unit graphics for the Mermaid Priestess and Enchantress
     unit lines
 * Language and i18n:
   * updated translations: Finnish, French, German, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish
 * User interface:
   * Grey game titles out when we're missing the era
   * Fix a dialog size problem returning invalid sizes (bug #13203)
 * WML Engine:
   * Increase the map size limit to 1000 by 1000
   * Added an 'always_display' key to [advancement] to make it possible to show
     the advance dialog even with just one option.
   * weapon filters now recognize the id= attribute of specials (bug #13193)
 * Miscellaneous and bug fixes:
   * Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
   * Fixed bug #13198: Corrupt replay in MP
   * Fixed bug #13199: Map generation in mp fails when hills and size of hills
     sliders are at max
   * Fixed bug #13179: Unit's move have sometimes a jumpy start
   * Stop resetting the alternate default zoom level after each rel

Do remember that if you added the repo just write in terminal:
sudo apt-get update
sudo apt-get upgrade

Battle for wesnoth 1.6

marzo 19th, 2009
I am pleased to announce the release of Wesnoth 1.6-unstable!!!
The official announcement will be given in the next few days, but it is already possible to download on sourceforge.net.
The changelog is:

- Campaigns:
* Under the Burning Suns:
* All portraits now have a transparent background (bug #13135)
-Graphics:
* New or updated unit graphics for the Mermaid Priestess and Enchantress
unit lines
*-Language and i18n:
* updated translations: Finnish, French, German, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish
*-User interface:
* Grey game titles out when we’re missing the era
* Fix a dialog size problem returning invalid sizes (bug #13203)
-WML Engine:
* Increase the map size limit to 1000 by 1000
* Added an ‘always_display’ key to [advancement] to make it possible to show
the advance dialog even with just one option.
* weapon filters now recognize the id= attribute of specials (bug #13193)
* Miscellaneous and bug fixes:
* Fixed bug #13204: NR: Death event doesn’t re-spawn Malifor as expected
* Fixed bug #13198: Corrupt replay in MP
* Fixed bug #13199: Map generation in mp fails when hills and size of hills
sliders are at max
* Fixed bug #13179: Unit’s move have sometimes a jumpy start
* Stop resetting the alternate default zoom level after each reload

The repository Debian / Ubuntu has been updated… so much fun LOL

Opening of the repository Debian/Ubuntu

marzo 18th, 2009

This is the first post and with the announcement of the official repository of the Debian / Ubuntu.
The packages have been compiled on Debian Lenny, but I’m testing on Ubuntu Intrepid.

You’ll find the stable and unstable binary (currently 1.4.7 and 1.5.14).

For any communication please contact me on valdan@valdan.net or write in the forum http://wif.altervista.org/index.php in the section “Un Pinguino a Wesnoth…”.

The commands to add the repository:

sudo gedit /etc/apt/sources.list
Paste the following text at the bottom:

deb http://download.tuxfamily.org/itwesnoth/debian/ binary/ #wesnoth binary stable/unstable
deb-src http://download.tuxfamily.org/itwesnoth/debian/ sources/ #wesnoth sources stable/unstable

save and exit gedit and go in the terminal:

sudo apt-get update

Now if you want to install the stable:

sudo apt-get install wesnoth

instead if you want to install the development:

sudo apt-get install wesnoth-unstable

The interesting thing is that the two packages are not in conflict with each other!

Then you can install them all!!! ;)

Basic packages are only in English and Italian, but you can add other languages … See how.
Look for the string that corresponds to your language / usr/share/i18n/SUPPORTED
and now edit a file containing the string and insert it in the folder / var / lib / locales / supported.d /locales
reconfigured with dpkg-reconfigure locales
For example, if there was the Italian should do this:
gedit /usr/share/i18n/SUPPORTED
I try the string corresponding to Italian (ca_IT.UTF-8 UTF-8) to copy and edit a local
sudo gedit /var/lib/locales/supported.dlocal
paste in which the string
now reconfigure
sudo dpkg-reconfigure locales
and you’re done!