• 1.7.14 aka beta7

    Sembrava esserci ed invece siamo ancora alla beta.

    Questo è un’importante aggiornamento, siccome sul server 1.8 non sarà possibile giocare con le versioni precedenti.

    Il changelog per i giocatori è questo:

    Version 1.7.14-1.8beta7:
     * Language and i18n:
       * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
         Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

     * Multiplayer:
       * Fixed A New Land not working when there are empty sides.

     * User interface:
       * The empty spots in the game list in the lobby are gone.

     * Miscellaneous and bugfixes:
       * Fix WML-generated units and MP leaders receiving only the Neutral
         alignment.

    Se avete i repository attivi vi basterà aggiornare.

    Attenzione: dalla prima relase stabile il repository cambierà disposizione e sarà utilizzabile solo quello descritto qui

     marzo 11th, 2010  V4LD4N   No comments

  • Beta 6… L’avventura continua!

    È in download l’ultima versione di wesnoth, sto parlando della 1.7.13 beta 6.

    Mi ci vorrà un po per preparalo, controllarlo  e caricarlo sul server, ma immagino che nel giro di poche ore dovrebbe essere possibile il download…  lavoro permettendo (ebbene si, anch’io lavoro).

    Il changelog è questo e per il download manuale basterà andare sul repository.

    Buon game

    UPDATE: i pacchetti sono fatti e controllati, entro un’ora abbondante (secondo gftp) saranno nel repo… scusate l’attesa

     febbraio 11th, 2010  V4LD4N   1 comment

  • 1.7.12 aka beta5

    Dovremmo esserci… L’ultima… Forse lol
    Con questo rilascio hanno aggiustato molti bug che ancora affliggevano questa versione, m ail prodotto sembra maturo per la sua scesa in campo.
    Non sto qui a disturbarvi con il changelog, ma sappiate che è parecchio più lungo del precedente…
    I pacchetti su tuxfamily sono stati caricati e corretti (dopo un mio errore) mentre su launchpad ho problemi di spazio e quindi ci sono solo pe karmic.
    Buon game XD

     gennaio 21st, 2010  V4LD4N   13 comments

  • unstable 1.7.7

    È presente ormai da qualche giorno la nuova versione di wesnoth devel. Scusatemi per il ritardo ma ho dovuto cercare una soluzione ad un problema di compilazione.

    IMPORTANTE: per motivi di dipendenze (da questa versione in poi) sarà possibile installarla su debian (squezze e sid) e su ubuntu (karmic e linc).

    Stiamo valutando di eliminare la versione stable per poter caricare una versione unstable adatta a lenny. Se avete dei consigli fatevi sotto a questa mail.

    Non mi resta che augurarvi un buon gioco.

    Valdan

     novembre 2nd, 2009  V4LD4N   5 comments

  • 1.7.5 unstable

    È uscita ieri la versione development di vesnoth, la 1.7.5.

    In questa ralase il changelog è più breve del solito, probabilmente  per via del breve periodo di distanza dalla precedente.

    Ecco il changelog:

     * Campaigns:
       * Legend of Wesmere
         * Scenario 21 redesigned
     * Graphics:
       * New base frame and animations for the Drake Blademaster.
     * Language and i18n:
       * Setup for tracking localized images.
       * Updated translations: Chinese (Traditional), Lithuanian, Serbian.
     * Units:
       * Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
         a possible crash when advancing to the Inferno Drake)
     * Miscellaneous and bugfixes:
       * Optimized the cmake building if both game and tests are enabled
       * Switched to new stats upload mechanism so that stats.wesnoth.org should
         soon provide usefull data
       * Optimize pathfinding on 1MP terrains.

    È già disponibile per il download.

    Buon divertimento.

     settembre 6th, 2009  V4LD4N   4 comments

  • Unstable 1.7.4 è qui

    Eccoci con la nuova uscita di wesnoth-unstable, con questa arriviamo alla 1.7.4.

    Il changelog è (come sempre) molto interessante:

     * AI:
       * Formula AI debugger (uses -new-widgets)
       * New 'debug()' formula function
       * Fixed crashes and infinite loops on AI turn
     * Animations
       * Movement have the number of steps done in value and the number of step left
         in value_second, this allows take-off and landing animations
     * Campaigns
       * Legend of Wesmere
         * Scenario 3 redesigned
         * Fixed wrong or unclear scenario objectives
         * Scenario 16: Reduced the number of wolf riders
     * Editor
       * Better support for conflicting terrain letters across add-ons, now
         in the event of a conflict the terrain will appear in all terrain
         groups as opposed to appearing in one of them multiple times.
       * Added remembering of the show terrain codes and coordinates options
     * Graphics:
       * New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga
         Warrior/Myrmidon, Grand Knight, Merman Hunter.
       * Updates to Peasant, Spearman and Swordsman portraits.
       * New melee animation for Thunderguard, Dragonguard.
       * New base frame and animations for Inferno Drake, Fire Drake.
     * Language and i18n:
       * Updated translations: Chinese (Traditional), German, Lithuanian, Russian,
         Serbian
     * Music and sound
       * "Journey's End" from Mattias Westlund
       * "Over the Northern Mountains" from Mattias Westlund
       * Added horn signal sound effects
     * Units
       * New weapon names for a number of drake attacks to account for changes to
         the sprites.
     * User interface:
       * Removed the hotkey to enable/disable mouse scrolling
       * Added a horizontal listbox
       * New basic support for specifying waypoints (via a new hotkey 'w')
     * WML Engine:
       * Support for [show_if] inside [message]
       * Added ability to change the share_maps team attribute using [modify_side]
         tag. Be sure to use shroud=yes for that side
       * [side] team_name is now a comma-separated list of teams the side is on
       * [modify_side] user_team_name no longer requires that team_name also be
         modified
     * Miscellaneous and bugfixes:
       * Removed obsolete code for implicit linked widgets for the listbox
       * [part] caption= is no longer supported; prepend the CAPTION macro
         to story text instead
       * Fixed 100% CPU usage on storyscreens with no text (e.g. map screens)
       * Fix ODR issues in gui2
       * Remove the boost 1.33 code in the unit tests
       * Fix regression about broken undo after a multi-turn ("goto") move
       * Fix regression about pathfinding poorly using the teleport ability
       * Added extra wiki comment and updated the extractor

    Da questa versione ho deciso di appoggiarmi ad i pacchetti compilati per Debian, in modo tale da diminuire gli errori.

    Non vi assicuro che nel futuro continui ad impacchettarlo, ma prima di lasciarvi cercherò di capire se è possibile aggiungere una modifica del genere anche sui repository ufficiali e vi avvertirò.

    Data la modifica nei pacchetti bisogna rimuovere la vecchia versione con:

     # apt-get remove wesnoth-unstable

    ed installare la nuova.

    Finisco ricordandovi che si può scaricare i pacchetti da qui.

    Valdan

     settembre 3rd, 2009  V4LD4N   3 comments

  • Wesnoth-unstable 1.7.3

    È atterrata finalmente la nuova versione di battle for wesnoth instabile.
    In questa versione (la 1.7.3) il changelog è veramente strepitoso, con aggiunte e modifiche che spaziano dall’aggiunta di nuove immagini a correzione di bug davvero fasidiosi!

    wesnoth 1.7.3:

    * AI:

    * New AI configuration syntax

    * Campaigns:

    * Two Brothers

    * Replaced campaign specific portraits with mainline portraits

    * Under the Burning Suns

    * Fixed bug #13978: UtBS: “stun” ability doesn’t modify enemy ZoC

    * Legend of Wesmere

    * Story only scenarios now display the speaker’s name in the title.

    * Ambient sound effects.

    * Redone the campaign’s objectives.

    * Added the “Dwarfish Scout” to the player’s recruit list.

    * Scenario 19 now requires the player to destroy Saurgrath.

    * Scenario 14 redesigned.

    * Scenario 23 implemented Santi’s plan to let half the army defect.

    * Map updates (mostly new alias terrains added).

    * Replaced the campaign image with a transparent one (Thanks to Kitty).

    * Editor:

    * Renamed editor2 to editor pretty much everywhere

    * Graphics:

    * New portrait for the Duelist, Mermaid Enchantress/Siren, Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton, Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit, alternate Goblin Rouser, Revenant, Naga Fighter, Troll.

    * New unit graphics and animations for the Troll Hero, Drake Glider, Sky Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.

    * Language and i18n:

    * Updated translations: Czech, Dutch, Estonian, French, German, Hungarian, Lithuanian, Polish, Slovak

    * Updated Drake Clasher, Arbiter and Slasher descriptions.

    * Multiplayer:

    * Added a /q alias for /query

    * New lobby interface in gui2, testable work in progress available with –new-widgets. There are known issues with window resizing and low resolution support.

    * Server-side generation of random numbers for MP (combats)

    * No MP compatibility with earlier clients and wesnothd

    * –no-srng command line switch is available to turn off server RNG support (and rquirement) in a client. Only games played with clients pre-srng or with srng disabled as well can work without OOS. This is a testing feature that will likely be removed prior to 1.8.

    * Room support via /join and /room commands, better support in the experimental new lobby. See http://www.wesnoth.org/wiki/MultiplayerRooms for details.

    * Multiplayer server:

    * Added server-side RNG support. Old clients can still play as normal.

    * Added room support to the server.

    * Unit balancing:

    * Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to random_leader of the default era.

    * Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to random_leader of the AoH era.

    * Unit renames:

    * Drake Gladiator -> Drake Thrasher

    * Drake Slasher -> Drake Arbiter

    * WML Engine:

    * return 0 for length of arrays inside nonexistent containers (bug #13734)

    * [end_turn] now waits for the event to finish before ending the turn

    * it is now possible to use Pango markup in storyscreen text

    * it is now possible to specify a custom title= in [story] [part]s

    * [story] [part]s’ text placement may be changed with text_layout=; it currently supports “top”, “middle” and “bottom” (default)

    * [story] [part]s accept the sound= attribute for a list of sound files from which a single one is chosen and played once

    * [story] [part]s accept a caption= attribute as a text header

    * new tags [store_unit_type] and [store_unit_type_ids] were added

    * allow direct WML unit modification of “halo” attribute

    * Miscellaneous and bugfixes:

    * [music], [sound], [sound_source] and [label] should work again on WML prestart events; this means most music playlists should work again (bug #14039)

    * ‘Recruit’ and ‘recall’ don’t appear in context menus unless the leader is on a keep. (bug #13856 and #13855)

    * No longer “crash” upon invalid pango markup

    * It’s now possible to display the area a widget uses, for debug purposes

    * The widget in a stacked widget now grows properly

    * Merged code for FDO and KDE desktop notification; only dbus is needed

    * Added –screenshot parameter to take map screenshots without initializing a GUI.

    * Added –new-uploader parameter for testing the new experimental log uploader.

    * Fix gcc 4.4 compilation errors (Debian bug #539546)

    * Added a work-around a listbox assertion failure in the new MP lobby

    Come al solito, ricordo a tutti che i pacchetti sono scaricabili da qui per chi non volesse aggiungere il repository, mentre per chi ha aggiunto il repo (oppure lo vuole aggiungere) basta aggiornare il sistema.

     agosto 19th, 2009  V4LD4N   No comments

  • BfW 1.7.2

    È uscita la nuova versione di Wesnoth. In questa versione vediamo diversi cambiamenti e bug fix:

    * Campaigns:

    * Son of the Black Eye

    * changed Orcish Shaman movetype from smallfoot to orcishfoot

    * Graphics:

    * New portrait for male and female Footpad, male and female Outlaw, Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf Explorer, Dwarf Scout, Cavalryman, Skeleton.

    * New unit graphics and animations for the Dwarvish Scout, Pathfinder, and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.

    * Language and i18n:

    * Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Polish, Russian, Serbian, Slovak

    * Terrains:

    * New terrain: drake village

    * User interface:

    * Add an icon to show whether or not the user finished a campaign

    * Fixed bug #13831: Bug with team labels

    * Added a new experimental stacked widget widget

    * Added support for Growl notifications

    * Added support for desktop notifications using KDE’s org.kde.VisualNotifications DBus service

    * Changed “Toggle Full Screen” button to say “Full Screen” (bug #13909)

    * Added cost of units recruited, recalled, killed, and lost, to the statistics window (patch #1190)

    * Fixed bug #13626: Bug about no option to turn on/off save delete confimation. (patch #1192)

    * Allow [advanced_preference]s to be of the ‘int’ type, appearing as a slider

    * Add better configurable linked widgets in the new gui

    * Allow to make items in a listbox invisible (needed for filtering)

    * Initial new loby user interface, available for testing with –new-widgets

    * Miscellaneous and bugfixes:

    * Fixed language switch not affecting unit descriptions (bug #13827)

    * Fixed teleporting to impassable terrain (bug #13795)

    * Fixed an issue where teleporting could leave a unit halo

    * Fixed [set_variable]’s rand and random when operating on 0..0 (return 0)

    * Allow items to be removed from a listbox

    * Fixed objective dialog not recognizing markup (bug #13888)

    * Fix minimap no clipping in the new wiggets

    * Added preprocessor macros to the wiki grabber tool

    C’è pure una buona notizia per gli utilizzatori di KDE!

    Come al solito, se avete aggiunto il repo vi basterà aggiornare, mentre se volete scaricare i pacchetti potete farlo a questa pagina.

     luglio 22nd, 2009  V4LD4N   2 comments

  • 1.7.1 unstable

    Scusate per il forte ritardo, ma ho avuto dei problemi sulla linea.

    Eccola a diversi giorni dall’uscita impachettata per debian e derivate Wesnoth-unstable 1.7.1.

    Il changelog promette molto bene:

    * AI:

    * Reworked AI code to allow easier creation of AI components.

    * New AI: Composite AI

    * (Optional) new AI configuration syntax.

    * Basic reimplementation of an old C++ AI as a ‘candidate action’-based composite AI

    * Autodiscovery of available AI configurations from data/ai/ais.

    * (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

    * Campaigns

    * Delfador’s Memoirs: new portrait for Lionel.

    * The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

    * Graphics

    * New portrait for Knight, Ghost.

    * Language and i18n:

    * Updated translations: Chinese (Traditional), Czech, Finnish, French,

    German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,

    Serbian, Turkish

    * User interface:

    * Removed the old obsolete layout algorithm in the new widgets

    * Added unit tests for the new widgets

    * Improved the layout algorithm not to show scrollbars when they make the

    situation worse

    * Add a new transient message dialog

    * Add a new multi page widget

    * Increase the lineheight in the new dialogs

    * Add a blur precommit function to the canvas

    * Improved the redraw algoritm and added more asserts

    * Objectives now use pango markup

    * Replace the campaign dialog with a new gui one (debian bug #497655)

    * Removed the hidden option to disable the tips of the day

    * A click on a slider now properly sets the position

    * WML generated messages, labels and sounds are skiped during replay (bug #13519)

    * Added support for desktop notifications (GTK/libnotify only for now, patch #1179)

    * Added a hotkey to toggle team ellipses (fr #7763)

    * WML Engine:

    * Made new turn, turn X, side turn and turn refresh events synchronous.

    (bug #10603)

    * Petrified units no longer heal. (bug #13513)

    * Miscellaneous and bugfixes:

    * Add strict compilation to cmake

    * Let cmake also use the CXXFLAGS and CFLAGS environment variables

    * Fixed a segmentation fault with storyscreens using [if] (bug #35959)

    * Properly translate dialog title (bug #13761)

    * Fixed a problem with easy close that caused buttons to be ignored

    * Properly translate unit name and mark strings translatable (bug #13751)

    * Properly redraw logo on the loading screen (bug #13758)

    * Set window title before setting video mode (bug #13756)

    * Fixed dates in the load box being untranslated (bug #13782)

    * Fixed networking code regression that could lead to “Client disconnected”

    errors when creating a MP game

    Ora giochiamo! XD

     luglio 8th, 2009  V4LD4N   No comments

  • Ri-ecco la Unstable (1.7)

    Dopo esserci goduti per un po la versione stabile, ecco che esce la 1.7.

    Il changelog è veramente strepitoso! Ed hanno aggiunto un nuovo scenario… Read the rest of this entry »

     maggio 19th, 2009  V4LD4N   4 comments