• Ecco Wesnoth 1.6.2

    È uscita ieri la versione stabile di Wesnoth e con questa siamo alla 1.6.2!

    Il changelog è veramente ricco e vi invito a leggervelo:

    * Campaigns:
    * Eastern Invasion:
    * Fixed the liches not being revealed properly in ‘Weldyn Besieged’
    * Heir to the Throne:
    * The Scepter of Fire:
    * Enforce a 7-hex starting castle to prevent units from appearing inside
    a wall (bug #13377)
    * Under The Burning Suns:
    * Properly team-color caged merfolk (bug #13367)
    * Scepter of Fire:
    * Properly conditionalize some dialog (bug #13343)
    * Editor2:
    * Moved the clipboard actions to a context menu available in paste mode
    * Added a terrain sampler feature — ctrl+click when in paint or fill mode
    * Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
    * Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
    DIR as the default map directory for the current session, and start with
    the map load dialog open
    * Added ability to load maps referenced in scenario files
    * Added ability to work with maps embedded in scenario files (saving works
    in a limited scope)
    * Graphics:
    * New portrait for Huntsman
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
    Polish, Russian, Serbian, Slovak, Swedish
    * Miscellaneous and bugfixes:
    * Added –ignore-fatal-errors option to wmlunits
    * Fixed control transfer after player leaves MP game (bug #13238)
    * Fixed missing unit graphics when loading a start-of-scenario savegame
    * Improved the sorting of the XP and traits columns in the unit list dialog
    (part of bug #13360)
    * Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
    * Enabled non-default fonts for Pango/Cairo (bug #13399)
    * Improve the 1.6.1 framerate optimization about images fiting in a hex
    (load and scan images only when needed)
    * Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
    * Optimize AI recruiting, for mainline MP factions and add-on having
    a lot of new unit types (e.g. eras)

    Come sempre per chi ha il repository attivo gli basterà aggiornare, mentre per tutti gli altri è disponibile il download qui (mi raccomando di badare all’architettura).

    Buon divertimento :)

     maggio 12th, 2009  V4LD4N   No comments