• wesnoth 1.6.5

    Ho caricato nel repository l’ultima relase stabile di wesnoth, la 1.6.5 che presenta un changelog interessante per chi si era trovato bloccato ad un determinato livello :)

    * Campaigns:
      * Legend of Wesmere:
         * Work around a possible crash at the end of scenario 7 (bug #14172)
      * Under the Burning Suns:
         * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
     * Language and translations:
       * Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
          German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
     * Music and sound effects:
       * Fixed bug #14239 (check_fogged ignored by sound sources)
     * User interface:
       * Removed the hotkey to enable/disable mouse scrolling
     * Miscellaneous and bugfixes:
       * Fix gcc 4.4 compilation errors (Debian bug #539546)
       * Fix ODR issues in gui2

    Come al solito, ricordo a tutti che i pacchetti sono scaricabili da qui per chi non volesse aggiungere il repository, mentre per chi ha aggiunto il repo (oppure lo vuole aggiungere) basta aggiornare il sistema.

     settembre 10th, 2009  V4LD4N   No comments

  • III° TORNEO ITALIANO in SINGOLO di Battle for Wesnoth

    Anche quest’anno Dret sta preparando il fantastico torneo italiano di Wesnoth e come ogni anno tutti fremono per vedere come si andrà a finire… (per chi conosce già la cosa saprà anche chi è il probabile vincitore :) ).
    Il torneo si svolgerà tra il 15 ed il 30 ottobre (circa) e quindi il tempo stringe, infatti si richiede l’aiuto di programmatori di WML.
    Lo scenario è quasi pronto, ma tutti i consigli sono sempre ben accetti. Per qualunque cosa potete far riferimento a questo post nel forum.
    Lo scorso anno il vincitore fu Luigit e potrete vedere il replay della finale grazie a questo file. Tutti i replay del torneo del 2008 sono diponibili in questa pagina, mentre quelli del 2007 sono qui.

    È un evento di cui consiglio la visione, infatti potrete vedere all’opera dei veri campioni di strategia!

    Eccovi alcuni estratti:

    Schermata-3SchermataSchermata-1

     settembre 9th, 2009  V4LD4N   5 comments

  • stable 1.6.4

    È uscita la nuova Wesnoth 1.6.4, che tappa un paio di bug e aggiunge delle traduzioni.

    Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

    Buon gioco! :)

     luglio 9th, 2009  V4LD4N   7 comments

  • BfW 1.6.3

    Come ogni cosa bella si è fatta attendere, ma finalmente eccola… la 1.6.3!

    Il changelog:

    Version 1.6.3:

    * Campaigns:

    * The Hammer of Thhursagan:

    * Updated portraits for Ratheln, Angarthing.

    * Language and i18n:

    * Updated translations: British English, Chinese (Traditional), Czech,

    Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,

    Polish, Russian, Serbian, Slovak

    * User interface:

    * Fixed an multi-character UTF-8 handling bug in the password textbox

    * Increase the lineheight in the new dialogs

    * A click on a slider now properly sets the position

    Come al solito vi ricordo che per chi ha il repo attivato basta aggiornare il sistema, mentre per gli altri è possibile il download a questa pagina.

    Buon gioco! :)

     giugno 23rd, 2009  V4LD4N   No comments

  • Ecco Wesnoth 1.6.2

    È uscita ieri la versione stabile di Wesnoth e con questa siamo alla 1.6.2!

    Il changelog è veramente ricco e vi invito a leggervelo:

    * Campaigns:
    * Eastern Invasion:
    * Fixed the liches not being revealed properly in ‘Weldyn Besieged’
    * Heir to the Throne:
    * The Scepter of Fire:
    * Enforce a 7-hex starting castle to prevent units from appearing inside
    a wall (bug #13377)
    * Under The Burning Suns:
    * Properly team-color caged merfolk (bug #13367)
    * Scepter of Fire:
    * Properly conditionalize some dialog (bug #13343)
    * Editor2:
    * Moved the clipboard actions to a context menu available in paste mode
    * Added a terrain sampler feature — ctrl+click when in paint or fill mode
    * Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
    * Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
    DIR as the default map directory for the current session, and start with
    the map load dialog open
    * Added ability to load maps referenced in scenario files
    * Added ability to work with maps embedded in scenario files (saving works
    in a limited scope)
    * Graphics:
    * New portrait for Huntsman
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
    French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
    Polish, Russian, Serbian, Slovak, Swedish
    * Miscellaneous and bugfixes:
    * Added –ignore-fatal-errors option to wmlunits
    * Fixed control transfer after player leaves MP game (bug #13238)
    * Fixed missing unit graphics when loading a start-of-scenario savegame
    * Improved the sorting of the XP and traits columns in the unit list dialog
    (part of bug #13360)
    * Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
    * Enabled non-default fonts for Pango/Cairo (bug #13399)
    * Improve the 1.6.1 framerate optimization about images fiting in a hex
    (load and scan images only when needed)
    * Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
    * Optimize AI recruiting, for mainline MP factions and add-on having
    a lot of new unit types (e.g. eras)

    Come sempre per chi ha il repository attivo gli basterà aggiornare, mentre per tutti gli altri è disponibile il download qui (mi raccomando di badare all’architettura).

    Buon divertimento :)

     maggio 12th, 2009  V4LD4N   No comments

  • The 1.6 stable is here!

    Sorry for the delay, but a couple of setbacks I have slowed down… but shortly there will be a little surprise for the users fedora and redhat and derivatives.

    Here’s to you Wesnoth 1.6a stable!

    Since it is the stable, the unstable (although it will have the same features) is still maintained.
    The changelog is:

    Version 1.6:
     * Campaigns:
       * Under the Burning Suns:
         * All portraits now have a transparent background (bug #13135)
     * Graphics:
       * New or updated unit graphics for the Mermaid Priestess and Enchantress
         unit lines
     * Language and i18n:
       * updated translations: Finnish, French, German, Lithuanian, Polish,
         Portuguese (Brazil), Russian, Slovak, Spanish
     * User interface:
       * Grey game titles out when we're missing the era
       * Fix a dialog size problem returning invalid sizes (bug #13203)
     * WML Engine:
       * Increase the map size limit to 1000 by 1000
       * Added an 'always_display' key to [advancement] to make it possible to show
         the advance dialog even with just one option.
       * weapon filters now recognize the id= attribute of specials (bug #13193)
     * Miscellaneous and bug fixes:
       * Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
       * Fixed bug #13198: Corrupt replay in MP
       * Fixed bug #13199: Map generation in mp fails when hills and size of hills
         sliders are at max
       * Fixed bug #13179: Unit's move have sometimes a jumpy start
       * Stop resetting the alternate default zoom level after each rel

    Do remember that if you added the repo just write in terminal:
    sudo apt-get update
    sudo apt-get upgrade

     marzo 23rd, 2009  V4LD4N   2 comments

  • Battle for wesnoth 1.6

    I am pleased to announce the release of Wesnoth 1.6-unstable!!!
    The official announcement will be given in the next few days, but it is already possible to download on sourceforge.net.
    The changelog is:

    - Campaigns:
    * Under the Burning Suns:
    * All portraits now have a transparent background (bug #13135)
    -Graphics:
    * New or updated unit graphics for the Mermaid Priestess and Enchantress
    unit lines
    *-Language and i18n:
    * updated translations: Finnish, French, German, Lithuanian, Polish,
    Portuguese (Brazil), Russian, Slovak, Spanish
    *-User interface:
    * Grey game titles out when we’re missing the era
    * Fix a dialog size problem returning invalid sizes (bug #13203)
    -WML Engine:
    * Increase the map size limit to 1000 by 1000
    * Added an ‘always_display’ key to [advancement] to make it possible to show
    the advance dialog even with just one option.
    * weapon filters now recognize the id= attribute of specials (bug #13193)
    * Miscellaneous and bug fixes:
    * Fixed bug #13204: NR: Death event doesn’t re-spawn Malifor as expected
    * Fixed bug #13198: Corrupt replay in MP
    * Fixed bug #13199: Map generation in mp fails when hills and size of hills
    sliders are at max
    * Fixed bug #13179: Unit’s move have sometimes a jumpy start
    * Stop resetting the alternate default zoom level after each reload

    The repository Debian / Ubuntu has been updated… so much fun LOL

     marzo 19th, 2009  V4LD4N   3 comments