IT-WESNOTH

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  • Il progetto ITWESNOTH
  • Repository debian per Wesnoth
  • BfW 1.7.9 aka 1.8 beta 2

    Se non fosse stato per un utente che mi ha avvertito della nuova uscita della versione devel di wesnoth a quest’ora sarei ancora nell’ignoranza!

    Comunque, eccovi qui quella che può essere l’ultima versione devel prima della stable.

    Il changelog non è lungo… peggio :D

    Version 1.7.9-1.8beta2:
    * AI:
    * new [limit] subtag of [value] of ai_default::recruitment implementation of
    recruitment aspect – allow easy limiting of number of concurrent recruits
    of specific type in the field
    * new rate_action formula_ai function which returns a rating of
    attack analysis.
    * values of most ai aspects are now readable from formula ai (aggression,
    avoid, attacks, attack_depth, caution, grouping, leader_aggression,
    leader_value, number_of_possible_recruits_to_force_recruit, passive_leader,
    passive_leader_shares_keep, recruitment_ignore_bad_movement,
    recruitment_ignore_bad_combat, recruitment_pattern,
    scout_village_targeting, support_villages, village_value,
    villages_per_scout)
    * Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
    situations where AI does not recruit because it thinks that it can not do
    so.
    * Campaigns:
    * Northern Rebirth:
    * Fixed a few graphic bugs with map items
    * The Rise of Wesnoth:
    * Removed the undead trait from several custom bat units
    * Graphics:
    * New animations for the Chocobone.
    * Change which Orc Grunt portrait appears is the default.
    * New portrait for Orc Warrior
    * New portrait for Hamel (tHoT)
    * Language and i18n:
    * Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
    Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
    * Multiplayer:
    * Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
    Badlands, Sablestone Delta
    * Music and sound effects:
    * Updated music tracks: Legends of the North, Breaking the Chains
    * User interface:
    * Show selected item after a listbox resize (bug #13995)
    * Increasing the size of the MP lobby works properly (bug #14759)
    * Fix waypoints ignored for multi-turns moves
    * Toggle waypoint now works for each one, not just the last.
    * Reclick on the selected unit now clear all waypoints
    * Logo coordinates on the title screen now relative to center of the logo.
    * WML Engine:
    * Added [open_help], fixes Bug #11061 (forgot to commit that one long time
    ago)
    * Miscellaneous and bugfixes:
    * Optimize “Initializing teams” loading phase
    * Undraw floating labels when a gui2 dialog closes (bug #14816)


    Il repository su tuxfamily è già aggiornato e se volete invece scaricarvi solo i pacchetti potete guardare qui.

    Sto continuando i test su launchpad, ho qualche problema di upload dovuto al mio provider ma penso che non mi fermerà XD

    Per il momento vi auguro un buon game.

    Valdan

     dicembre 3rd, 2009  V4LD4N   2 comments

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  • Repository debian unstable

    semaforo_verde1.7.14 aka 1.8beta7

    on-line

  • Repository debian stable

    semaforo_verde1.6.5

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