• 1.7.1 unstable

    Scusate per il forte ritardo, ma ho avuto dei problemi sulla linea.

    Eccola a diversi giorni dall’uscita impachettata per debian e derivate Wesnoth-unstable 1.7.1.

    Il changelog promette molto bene:

    * AI:

    * Reworked AI code to allow easier creation of AI components.

    * New AI: Composite AI

    * (Optional) new AI configuration syntax.

    * Basic reimplementation of an old C++ AI as a ‘candidate action’-based composite AI

    * Autodiscovery of available AI configurations from data/ai/ais.

    * (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

    * Campaigns

    * Delfador’s Memoirs: new portrait for Lionel.

    * The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

    * Graphics

    * New portrait for Knight, Ghost.

    * Language and i18n:

    * Updated translations: Chinese (Traditional), Czech, Finnish, French,

    German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,

    Serbian, Turkish

    * User interface:

    * Removed the old obsolete layout algorithm in the new widgets

    * Added unit tests for the new widgets

    * Improved the layout algorithm not to show scrollbars when they make the

    situation worse

    * Add a new transient message dialog

    * Add a new multi page widget

    * Increase the lineheight in the new dialogs

    * Add a blur precommit function to the canvas

    * Improved the redraw algoritm and added more asserts

    * Objectives now use pango markup

    * Replace the campaign dialog with a new gui one (debian bug #497655)

    * Removed the hidden option to disable the tips of the day

    * A click on a slider now properly sets the position

    * WML generated messages, labels and sounds are skiped during replay (bug #13519)

    * Added support for desktop notifications (GTK/libnotify only for now, patch #1179)

    * Added a hotkey to toggle team ellipses (fr #7763)

    * WML Engine:

    * Made new turn, turn X, side turn and turn refresh events synchronous.

    (bug #10603)

    * Petrified units no longer heal. (bug #13513)

    * Miscellaneous and bugfixes:

    * Add strict compilation to cmake

    * Let cmake also use the CXXFLAGS and CFLAGS environment variables

    * Fixed a segmentation fault with storyscreens using [if] (bug #35959)

    * Properly translate dialog title (bug #13761)

    * Fixed a problem with easy close that caused buttons to be ignored

    * Properly translate unit name and mark strings translatable (bug #13751)

    * Properly redraw logo on the loading screen (bug #13758)

    * Set window title before setting video mode (bug #13756)

    * Fixed dates in the load box being untranslated (bug #13782)

    * Fixed networking code regression that could lead to “Client disconnected”

    errors when creating a MP game

    Ora giochiamo! XD

     luglio 8th, 2009  V4LD4N   No comments