Posts Tagged ‘wesnoth’


wesnoth 1.8.2

June 4th, 2010

Here the new version of our favorite game (at least mine) and with this we are at 1.8.2

What say? It looks like a huge bug fixes! :)

The addresses for download are always the same.

Good game

1.8.1 and the old lobby

May 4th, 2010

Some bugfixes and return to the old lobby, is what presents the new version of wesnoth.

But supporters of the new lobby, know that you do not have to worry about … You simply select from the menu.

Packages Debian/Ubuntu are available on tuxfamily. To download manually remember, for those jaunty and lenny are here and those karmic, lucid, squeeze and sid are here.

Good game.

Patch old-lobby for window

April 28th, 2010

Thank Nobum, even on windows you can play wesnoth 1.8 with the old lobby.
Has created an executable to apply the patch on the game already installed, but here is what it says:

With the release 1.8 of wesnoth, a new MP lobby is included. This new lobby has several problems and it is a little hard to use.
For this reason Silene (one of the official developers) made a patch to re-enable 1.6 lobby on wesnoth 1.8, but the patch was released as a patch file to apply to sourcecode.

But it is a little hard to compile wesnoth under windows (I had to work on it about 6 days). So we decided to release publicly a ready-to-use exe file you can simply download.

To use this exe you must have wesnoth 1.8 installed in your pc. To apply it simply extract the zip file and follow the instructions you will find (there are 2 text files with instructions: one is in Italian, one is in English).

This file can be downloaded from WIF, even by non-members! Here.

mini how-to to compile Wesnoth

April 28th, 2010

Since many users do not work because of dependencies wesnoth I use on my packages, which I present here a mini how-to to compile wesnoth alone.

First, download the source code of wesnoth here .

Extract the archive and open a terminal in the folder you just extracted.

To install the dependencies with this command:

 sudo apt-get install libsdl-image1.2-dev libfreetype6-dev libsdl-dev libsdl-net1.2-mixer1.2-dev libfribidi libsdl1.2-dev-libsdl-dev ttf2.0-support python-dev libdbus-1-dev libboost-iostreams-dev libboost-test-dev libboost-regex-dev libboost-serialization-dev libpango1.0-dev automake liblua5.1-dev

We begin the actual writing in compiling the following terminal commands:

 sh autogen.sh

then

configure

and finally

make

Now you can wait (too much :) ) to finish to compile wesnoth.
After completion you will have a choice:
1) install it directly;
2) need a custom package that you can easily uninstall without losing packets in the filesystem.
Now if you want to use the first method you just type in the same terminal “sudo make install”, but since it is a method I do not like you write better in the other.
In the same terminal:

sudo apt-get install checkinstall

and then

sudo checkinstall

So after the procedure, you’ll have your nice package ready for installation.
With these procedures will be like if you install all the wesnoth packages, but with the absence of the menu, in fact you having to set up links on the menu by hand.

Old lobby, but on 1.8

April 28th, 2010

For those interested in playing wesnoth using the old lobby on Debian (squeeze, sid) / Ubuntu (karmic, glossy) simply download the packages on PPA itwesnoth.
Warning: is highly recommended to use this repository through aptitude, since the use of testing “stuff.” :)

Un nuovo repository… speriamo l’ultimo

February 16th, 2010

For readers in English: Due to technical problems, this article will be (for now) only in Italian. Translation (approximate) I suggest you button here next Google Translate.
È in fase di test la nuova forma di repository che facilita la suddivisione in distribuzioni.
Sarà il sostituto di quello attuale, ma per il momento stanno convivendo.
La scelta di questo tipo di repository è stata dovuta ad alcune dipendenze del pacchetto che sono simili in diverse distribuzioni, ma non in tutte. Così facendo si da la possibilità di installare la versione unstable anche a chi fino ad adesso non poteva per via di queste dipendenze ed il tutto in modo molto semplice grazie alla suddivione con il nome della suite.
Ma vediamo cosa dobbiamo fare per utilizzare questo repository:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-<suite>.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Dove c’è scritto <suite> logicamente dovrà essere sostituito con il nome della propria distribuzione.
Le possibilità sono:
karmic (ubuntu)
jaunty (ubuntu)
lucid (ubuntu)
lenny (debian)
squeeze (debian)
sid (debian)
Quindi se volessi aggiungere il repository sulla mia karmic koala dovrei scrivere in un terminale questo:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-karmic.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Ora avrò il gioco sempre aggiornato all’ultima versione.
Per chi volesse scaricare i pacchetti, ma non utilizzare il repository deve cliccare sulla scritta della sua distribuzione:  jaunty o lenny , karmic, lucid, squeeze o sid.

Buon game :)

Beta 6 … The adventure continues!

February 11th, 2010

It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.

It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work :) ).

The changelog is this and just go for the manual download on the repository.

Good game

UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry

1.7.12 aka beta5

January 21st, 2010

We should be there … Last … Maybe lol
With this release have adjusted many bugs that still plague this version, but the product seems mature for her fallen on the field.
I am not here to bother with the changelog, but know that it is a lot longer than the previous …
The packages were loaded on TuxFamily and corrected (after my mistake) while I have space issues on Launchpad, so there are only packages for karmic.
Good game XD

wesnoth-unstable 1.7.11 aka 1.8beta4

January 14th, 2010

After various adventures I managed to package and load this new version.
Now we’re running out and there’s high expectations for what will be the new stable version.
But let’s see what they have adjusted in this version:

* Language and i18n:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Manual: updated CSS style to cover Docbook markup for GUI elements
* User interface:
* Add a new repeating button widget
* Scrollbar buttons now keep scrolling when kept pressed down
* Optimized the speed of the –new-widgets game load dialog
* Waypoints of multi-turns moves are now saved between reload
* WML Engine:
* Rework of semantics of [unit] tags. Added ‘placement’ attribute.
Fix bugs #14373, #14444, #14451 and other ‘duplicated unit’ issues in LoW
* Miscellaneous and bugfixes:
* Scrollbar containers now use the button super class
* Allow a gui2 timer delete itself in its callback
* Fix various bugs when a unit has more MP than its maximum
* Fix not redrawing a grid when set to hidden
* Add helper functions to show/hide rows in a listbox

Definitely a few things from those who are the normal changelog for version devel and this gives me hope that we really reached the end of this release.
I remind you that he had the repository download.tuxfamily.org / itwesnoth / debian (ubuntu: karmic and lucid) (Debian sqeeze and sid) the upgrade will be enough, but if you only want to download packages just go here.
The repository on Launchpad is still being tested and then in the background. However we are also taking care to upload them.

BfW 1.7.9 aka 1.8 beta 2

December 3rd, 2009

If it were not for a user who warned me of the new release of version devel Wesnoth I would be still in ignorance!

Anyway, here you are what may be the last version before the devel stable.

The changelog is not long … worse: D

Version 1.7.9-1.8beta2:
* AI:
* new [limit] subtag of [value] of ai_default::recruitment implementation of
recruitment aspect – allow easy limiting of number of concurrent recruits
of specific type in the field
* new rate_action formula_ai function which returns a rating of
attack analysis.
* values of most ai aspects are now readable from formula ai (aggression,
avoid, attacks, attack_depth, caution, grouping, leader_aggression,
leader_value, number_of_possible_recruits_to_force_recruit, passive_leader,
passive_leader_shares_keep, recruitment_ignore_bad_movement,
recruitment_ignore_bad_combat, recruitment_pattern,
scout_village_targeting, support_villages, village_value,
villages_per_scout)
* Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
situations where AI does not recruit because it thinks that it can not do
so.
* Campaigns:
* Northern Rebirth:
* Fixed a few graphic bugs with map items
* The Rise of Wesnoth:
* Removed the undead trait from several custom bat units
* Graphics:
* New animations for the Chocobone.
* Change which Orc Grunt portrait appears is the default.
* New portrait for Orc Warrior
* New portrait for Hamel (tHoT)
* Language and i18n:
* Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
* Multiplayer:
* Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta
* Music and sound effects:
* Updated music tracks: Legends of the North, Breaking the Chains
* User interface:
* Show selected item after a listbox resize (bug #13995)
* Increasing the size of the MP lobby works properly (bug #14759)
* Fix waypoints ignored for multi-turns moves
* Toggle waypoint now works for each one, not just the last.
* Reclick on the selected unit now clear all waypoints
* Logo coordinates on the title screen now relative to center of the logo.
* WML Engine:
* Added [open_help], fixes Bug #11061 (forgot to commit that one long time
ago)
* Miscellaneous and bugfixes:
* Optimize “Initializing teams” loading phase
* Undraw floating labels when a gui2 dialog closes (bug #14816)


The repository is already upgraded to TuxFamily and if you want to download only the packages but you can look here.

I am continuing testing on launchpad, I had some trouble uploading to my provider but I think I will stop XD