Posts Tagged ‘wesnoth-unstable’


1.7.15 aka 1.8rc1

March 16th, 2010

We are, we are relase candidate!
Ok, this is the first, but we have anyway.
The changelog is:

Version 1.7.15-1.8rc1:
 * AI:
   * Set RCA AI to be the default AI for single-player campaigns.
   * Fix bug #15390: add a try_delete action to modify_ai which has
     'delete if exists, don't complain if not exists' semantics
   * Fix bug #15013: make AI gotos persist between turns when set by
     WML, make the AI don't use gotos for normal moves.
 * Engine:
   * Fix bug #15542: if game encounters a base_unit that refers to a
     unit that the game cannot find, throw exception instead of
     failing assertion.
   * Add a list of team units and a dedicated unit mode to gamestate
     inspector (launched by :inspect command and [inspect] tag).
 * Language and i18n:
   * Updated translations: Chinese (Traditional), Czech, German, Hungarian,
     Japanese, Serbian
 * Multiplayer:
   * Fix bug #15541: fix OOS on [unit] tag generating different
     traits because of usage of local RNG instead of MP RNG.
   * Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
     unit advancement not properly synced across the network.
 * Music and sound effects:
   * Added new music track, "Weight of Revenge" by Doug Kaufman
 * User interface:
   * Improved resizing of a window when the contents don't fit, fixes the
     window scrollbars in the MP lobby
   * Fixed redraw invalidation issues in the MP lobby

As usual, I remind you that the prebuilt packages are already on the repository.

1.7.14 aka beta7

March 11th, 2010

There seemed to be and instead we are still beta.

This is an important upgrade, since the server 1.8 does not you can play with older versions.

The changelog for the players is this:

Version 1.7.14-1.8beta7:
 * Language and i18n:
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 * Multiplayer:
   * Fixed A New Land not working when there are empty sides.

 * User interface:
   * The empty spots in the game list in the lobby are gone.

 * Miscellaneous and bugfixes:
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.

If you have assets you just update repositories.

Warning: the first stable relase the repository layout will change and will be used only as described here

Un nuovo repository… speriamo l’ultimo

February 16th, 2010

For readers in English: Due to technical problems, this article will be (for now) only in Italian. Translation (approximate) I suggest you button here next Google Translate.
È in fase di test la nuova forma di repository che facilita la suddivisione in distribuzioni.
Sarà il sostituto di quello attuale, ma per il momento stanno convivendo.
La scelta di questo tipo di repository è stata dovuta ad alcune dipendenze del pacchetto che sono simili in diverse distribuzioni, ma non in tutte. Così facendo si da la possibilità di installare la versione unstable anche a chi fino ad adesso non poteva per via di queste dipendenze ed il tutto in modo molto semplice grazie alla suddivione con il nome della suite.
Ma vediamo cosa dobbiamo fare per utilizzare questo repository:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-<suite>.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Dove c’è scritto <suite> logicamente dovrà essere sostituito con il nome della propria distribuzione.
Le possibilità sono:
karmic (ubuntu)
jaunty (ubuntu)
lucid (ubuntu)
lenny (debian)
squeeze (debian)
sid (debian)
Quindi se volessi aggiungere il repository sulla mia karmic koala dovrei scrivere in un terminale questo:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-karmic.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Ora avrò il gioco sempre aggiornato all’ultima versione.
Per chi volesse scaricare i pacchetti, ma non utilizzare il repository deve cliccare sulla scritta della sua distribuzione:  jaunty o lenny , karmic, lucid, squeeze o sid.

Buon game :)

Beta 6 … The adventure continues!

February 11th, 2010

It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.

It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work :) ).

The changelog is this and just go for the manual download on the repository.

Good game

UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry

1.7.12 aka beta5

January 21st, 2010

We should be there … Last … Maybe lol
With this release have adjusted many bugs that still plague this version, but the product seems mature for her fallen on the field.
I am not here to bother with the changelog, but know that it is a lot longer than the previous …
The packages were loaded on TuxFamily and corrected (after my mistake) while I have space issues on Launchpad, so there are only packages for karmic.
Good game XD

wesnoth-unstable 1.7.11 aka 1.8beta4

January 14th, 2010

After various adventures I managed to package and load this new version.
Now we’re running out and there’s high expectations for what will be the new stable version.
But let’s see what they have adjusted in this version:

* Language and i18n:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Manual: updated CSS style to cover Docbook markup for GUI elements
* User interface:
* Add a new repeating button widget
* Scrollbar buttons now keep scrolling when kept pressed down
* Optimized the speed of the –new-widgets game load dialog
* Waypoints of multi-turns moves are now saved between reload
* WML Engine:
* Rework of semantics of [unit] tags. Added ‘placement’ attribute.
Fix bugs #14373, #14444, #14451 and other ‘duplicated unit’ issues in LoW
* Miscellaneous and bugfixes:
* Scrollbar containers now use the button super class
* Allow a gui2 timer delete itself in its callback
* Fix various bugs when a unit has more MP than its maximum
* Fix not redrawing a grid when set to hidden
* Add helper functions to show/hide rows in a listbox

Definitely a few things from those who are the normal changelog for version devel and this gives me hope that we really reached the end of this release.
I remind you that he had the repository download.tuxfamily.org / itwesnoth / debian (ubuntu: karmic and lucid) (Debian sqeeze and sid) the upgrade will be enough, but if you only want to download packages just go here.
The repository on Launchpad is still being tested and then in the background. However we are also taking care to upload them.

BfW 1.7.9 aka 1.8 beta 2

December 3rd, 2009

If it were not for a user who warned me of the new release of version devel Wesnoth I would be still in ignorance!

Anyway, here you are what may be the last version before the devel stable.

The changelog is not long … worse: D

Version 1.7.9-1.8beta2:
* AI:
* new [limit] subtag of [value] of ai_default::recruitment implementation of
recruitment aspect – allow easy limiting of number of concurrent recruits
of specific type in the field
* new rate_action formula_ai function which returns a rating of
attack analysis.
* values of most ai aspects are now readable from formula ai (aggression,
avoid, attacks, attack_depth, caution, grouping, leader_aggression,
leader_value, number_of_possible_recruits_to_force_recruit, passive_leader,
passive_leader_shares_keep, recruitment_ignore_bad_movement,
recruitment_ignore_bad_combat, recruitment_pattern,
scout_village_targeting, support_villages, village_value,
villages_per_scout)
* Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
situations where AI does not recruit because it thinks that it can not do
so.
* Campaigns:
* Northern Rebirth:
* Fixed a few graphic bugs with map items
* The Rise of Wesnoth:
* Removed the undead trait from several custom bat units
* Graphics:
* New animations for the Chocobone.
* Change which Orc Grunt portrait appears is the default.
* New portrait for Orc Warrior
* New portrait for Hamel (tHoT)
* Language and i18n:
* Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
* Multiplayer:
* Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta
* Music and sound effects:
* Updated music tracks: Legends of the North, Breaking the Chains
* User interface:
* Show selected item after a listbox resize (bug #13995)
* Increasing the size of the MP lobby works properly (bug #14759)
* Fix waypoints ignored for multi-turns moves
* Toggle waypoint now works for each one, not just the last.
* Reclick on the selected unit now clear all waypoints
* Logo coordinates on the title screen now relative to center of the logo.
* WML Engine:
* Added [open_help], fixes Bug #11061 (forgot to commit that one long time
ago)
* Miscellaneous and bugfixes:
* Optimize “Initializing teams” loading phase
* Undraw floating labels when a gui2 dialog closes (bug #14816)


The repository is already upgraded to TuxFamily and if you want to download only the packages but you can look here.

I am continuing testing on launchpad, I had some trouble uploading to my provider but I think I will stop XD

WESNOTH-UNSTABLE is also on launchpad

December 1st, 2009

Yes, it is a while I thought I split the debian version from the one for ubuntu, but the initial idea was to create a repository more complex existing in space, but then I realized that if I used launchpad hadst been more ease in identifying the problems (and ask for help to solve them).

For now it is only in trial, but when it hits version 1.9 will be considered initiated in all respects.

The new PPA is available for: jaunty, karmic and lucid

Will be published versions only devel, so to get the latest stable version also will have to use another repository.

And by the repository on TuxFamily …. know that will change with the advent of the new stable version (ie 1.8) then open your eyes every other day will change the addresses.

Waiting to greet you with further information and wish you a good game XD

The new beta has arrived… 1.7.8

November 12th, 2009
Here we are, at the end of this session wesnoth-unstable and ready to enjoy the new building, but first let’s see what gives us the last 1.7 Before moving on to 1.8! :)
Version 1.7.8-beta1:
* Campaigns:
* Under the Burning Suns:
* Do not allow player units to get pass the Dwarf Ghost
without completing the side quest in Tunnels of the Trolls
(bug #14379)
* Fixed a few visual glitches in some scenarios
* Graphics:
* New base frames for Drake Flare, Flameheart
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts)
* Language and i18n:
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
Latin, Lithuanian, Portuguese (Brazil), Russian
* User interface:
* Instead of “crashing” upon invalid markup try to show the raw text
* Found a better fix for truncating the campaign description (bug #14328)
* Fix storyscreen buttons occasionally disappearing (bug #13779)
* Fix not being able to cancel the different version message (bug #14438)
* Fix not being able to close corrupted file dialog (bug #13764, #14058)
* Improve display order of unit healing (patch #1343)
* Fix the new-widgets addon list dialog
* Add fallback scrollbars if a window doesn’t fit (bug #13180)
* Switch to the new MP lobby
* Fix a NULL pointer deferring in the hover code
* Protect against widgets being smaller as expected causing images with
negative sizes (bug #14525)
* WML engine:
* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE
* Event “turn refresh” is now fired at turn 1 too
* Miscellaneous and bugfixes:
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
* Removed some unused Drake macros from animation_utils
* Add recruitment anims for the Sky and Hurricane Drakes
* Removed the old stats code (Debian bug #555276, CVE-2007-2383,
CVE-2008-7720)
As you can see with your eyes is the official beta!

But, you see many bug fixes and this can only confirm it!

Are you ready for the new step? :)

For the moment I wish you a buongame with the latest unstable session:)

1.7.5 unstable

September 6th, 2009

He went out yesterday, the development of vesnoth version, the 1.7.5.

This ralase the changelog is shorter than usual, probably because of the short distance from the previous.

Here’s the changelog:

 * Campaigns:
   * Legend of Wesmere
     * Scenario 21 redesigned
 * Graphics:
   * New base frame and animations for the Drake Blademaster.
 * Language and i18n:
   * Setup for tracking localized images.
   * Updated translations: Chinese (Traditional), Lithuanian, Serbian.
 * Units:
   * Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
     a possible crash when advancing to the Inferno Drake)
 * Miscellaneous and bugfixes:
   * Optimized the cmake building if both game and tests are enabled
   * Switched to new stats upload mechanism so that stats.wesnoth.org should
     soon provide usefull data
   * Optimize pathfinding on 1MP terrains.

It is already available for download.

Enjoy.