Posts Tagged ‘stable’


wesnoth 1.8.2

June 4th, 2010

Here the new version of our favorite game (at least mine) and with this we are at 1.8.2

What say? It looks like a huge bug fixes! :)

The addresses for download are always the same.

Good game

1.8.1 and the old lobby

May 4th, 2010

Some bugfixes and return to the old lobby, is what presents the new version of wesnoth.

But supporters of the new lobby, know that you do not have to worry about … You simply select from the menu.

Packages Debian/Ubuntu are available on tuxfamily. To download manually remember, for those jaunty and lenny are here and those karmic, lucid, squeeze and sid are here.

Good game.

Patch old-lobby for window

April 28th, 2010

Thank Nobum, even on windows you can play wesnoth 1.8 with the old lobby.
Has created an executable to apply the patch on the game already installed, but here is what it says:

With the release 1.8 of wesnoth, a new MP lobby is included. This new lobby has several problems and it is a little hard to use.
For this reason Silene (one of the official developers) made a patch to re-enable 1.6 lobby on wesnoth 1.8, but the patch was released as a patch file to apply to sourcecode.

But it is a little hard to compile wesnoth under windows (I had to work on it about 6 days). So we decided to release publicly a ready-to-use exe file you can simply download.

To use this exe you must have wesnoth 1.8 installed in your pc. To apply it simply extract the zip file and follow the instructions you will find (there are 2 text files with instructions: one is in Italian, one is in English).

This file can be downloaded from WIF, even by non-members! Here.

Old lobby, but on 1.8

April 28th, 2010

For those interested in playing wesnoth using the old lobby on Debian (squeeze, sid) / Ubuntu (karmic, glossy) simply download the packages on PPA itwesnoth.
Warning: is highly recommended to use this repository through aptitude, since the use of testing “stuff.” :)

wesnoth 1.6.5

September 10th, 2009
I uploaded the repository of the latest stable relase wesnoth, the 1.6.5 changelog which presents an interesting for those who had got stuck at one level :)
* Campaigns:
  * Legend of Wesmere:
     * Work around a possible crash at the end of scenario 7 (bug #14172)
  * Under the Burning Suns:
     * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
 * Language and translations:
   * Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
      German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
 * Music and sound effects:
   * Fixed bug #14239 (check_fogged ignored by sound sources)
 * User interface:
   * Removed the hotkey to enable/disable mouse scrolling
 * Miscellaneous and bugfixes:
   * Fix gcc 4.4 compilation errors (Debian bug #539546)
   * Fix ODR issues in gui2

As usual, I remind everyone that the packages can be downloaded from here for those who do not wish to add the repository, while for those who added the repo (or want to add) just to upgrade the system.

stable 1.6.4

July 9th, 2009
You exit the new Wesnoth 1.6.4 that stage a couple of bugs and adds translations.

As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.

Good game! :)

BfW 1.6.3

June 23rd, 2009
Like every thing was made to wait, but finally here it is … the 1.6.3!
The changelog:

Version 1.6.3:

* Campaigns:

* The Hammer of Thhursagan:

* Updated portraits for Ratheln, Angarthing.

* Language and i18n:

* Updated translations: British English, Chinese (Traditional), Czech,

Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,

Polish, Russian, Serbian, Slovak

* User interface:

* Fixed an multi-character UTF-8 handling bug in the password textbox

* Increase the lineheight in the new dialogs

* A click on a slider now properly sets the position

As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.

Good game! :)

Here Wesnoth 1.6.2

May 12th, 2009
Yesterday left the stable version of Wesnoth, and we are at 1.6.2!

The changelog is very rich and I invite you to read:

* Campaigns:
* Eastern Invasion:
* Fixed the liches not being revealed properly in ‘Weldyn Besieged’
* Heir to the Throne:
* The Scepter of Fire:
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377)
* Under The Burning Suns:
* Properly team-color caged merfolk (bug #13367)
* Scepter of Fire:
* Properly conditionalize some dialog (bug #13343)
* Editor2:
* Moved the clipboard actions to a context menu available in paste mode
* Added a terrain sampler feature — ctrl+click when in paint or fill mode
* Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
* Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
DIR as the default map directory for the current session, and start with
the map load dialog open
* Added ability to load maps referenced in scenario files
* Added ability to work with maps embedded in scenario files (saving works
in a limited scope)
* Graphics:
* New portrait for Huntsman
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish
* Miscellaneous and bugfixes:
* Added –ignore-fatal-errors option to wmlunits
* Fixed control transfer after player leaves MP game (bug #13238)
* Fixed missing unit graphics when loading a start-of-scenario savegame
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360)
* Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
* Enabled non-default fonts for Pango/Cairo (bug #13399)
* Improve the 1.6.1 framerate optimization about images fiting in a hex
(load and scan images only when needed)
* Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
* Optimize AI recruiting, for mainline MP factions and add-on having
a lot of new unit types (e.g. eras)

As always if you have the repository of the active enough upgrade, but for all others is available to download here (I recommend regardless of architecture).

Have fun :)

The 1.6.1 is here!

April 15th, 2009
Before you have time to enjoy the 1.6a here is 1.6.1 released!
From this release we have changed the structure of the packages, following the classical manner required by the development team for ubuntu.
There is also a version for 64bit.
The changelog:
Version 1.6.1:
* Campaigns:
* Sceptre of Fire:
* Fixed a crash at the very end of ‘Caverns of Flame’
* AI:
* Fixed incorrect handling of poisoning attacks when suggesting best attack
in user interface
* Fixed bug #13295: made enemy_units formula return only those units which
are not incapacitated (for example, it now ignores stoned units )
* Editor2:
* New feature: exporting of selection coordinates to system clipboard
* Engine Changes
* better detection of images fiting in a hex, should heavily reduce CPU
usage
* Graphics:
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger
* Added two new snow mountain variants
* Language and i18n:
* new translations: Icelandic
* updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish
* Multiplayer
* Fixed missing faction column and misplaced player’s name column
(but faction column is still missing if the host uses 1.6.0)
* Multiplayer server:
* Implemented automatic saving of game replays.
* Implemented the adminmsg command to allow players to send messages to
currently available admins (FR #9218)
* Miscellaneous and bugfixes:
* Fixed an infinite loop issue when no music tracks could be loaded
* Fixed compilation with -D_GLIBCXX_PARALLEL
* Fixed handling of floating-point WML constants on localized Windows
(impacts “submerge” animations and AI settings)
* Fixed a bug with auto-stored WML variables not being restored correctly
* Fixed a crash when sighted event killed the attacked unit
* Limit the maximum length of the mp command dialog as workaround for bug
#13333 (This workaround is only implemented for Windows and Mac)

the list of packages:wesnoth-data

This package contains the sound files and graphics for Wesnoth. It is required
for being able to play wesnoth or create maps with the editor.
wesnoth-core

Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
wesnoth-editor

This package used to contain the map editor for Wesnoth. It was incorporated
into the main program so this package has become useless. Please use the
integrated editor in the main wesnoth binary. You can savely remove this
package after the upgrade.
wesnoth-dbg

This package contains the debugging symbols for the wesnoth binaries.
wesnoth

This package depends on the complete set of packages built from the wesnoth
source package but the server (which can be found in the wesnoth-server
package), most helpful if you always want to have all the official campaigns
installed. If you only want to play over the network with other players or
want to play only a few campaigns you just need to install the wesnoth-core
package and the corresponding campaign packages.
wesnoth-all

This package used to contain the depending package for all the official
campaigns for Wesnoth. It was renamed to wesnoth to reduce the confusion on
users expecting to get all the official campaigns on installing the wesnoth
package. You can savely remove this package after the upgrade.
wesnoth-music

This package contains the music files for Wesnoth. It is not required but
gives nice background music and encouraged.
wesnoth-server

This package contains the multiplayer network server for Wesnoth. You need it
if you want to host multiplayer games on your computer and don’t want to use
the official servers.
wesnoth-tools

This package contains various tools for Wesnoth that are especially useful for
campaign developers, including but not limited to scripts supporting the
generation and checking of WML (Wesnoth Markup Language). You can find them in
the directory /usr/share/games/wesnoth/data/tools after installation of the
package.
And the campaigns:
wesnoth-low
wesnoth-thot
wesnoth-aoi
wesnoth-l
wesnoth-sotbe
wesnoth-sof
wesnoth-nr
wesnoth-did
wesnoth-utbs
wesnoth-ei
wesnoth-ttb
wesnoth-trow
wesnoth-tsg
wesnoth-httt

if you want to install it you have to write in the terminal: sudo apt-get install wesnoth

I want you!

March 30th, 2009

Exclusively for Wesnoth …

You create images?
You create scenarios, campaigns, or even ere?
You create *.rpm, PKBUILDS or others for other distro?

I want you!

i-want-youWe have a SVN repository ready to be filled! It is also possible to create repositories for other distros other than Debian.

We need your help.
If you intend to apply, send a mail to valdan@valdan.net and describe what you do, the experiences and possibly insert some links.

Any other project will be taken into account, then get in!