Here the new version of our favorite game (at least mine) and with this we are at 1.8.2
What say? It looks like a huge bug fixes!
The addresses for download are always the same.
Good game
Here the new version of our favorite game (at least mine) and with this we are at 1.8.2
What say? It looks like a huge bug fixes!
The addresses for download are always the same.
Good game
Some bugfixes and return to the old lobby, is what presents the new version of wesnoth.
But supporters of the new lobby, know that you do not have to worry about … You simply select from the menu.
Packages Debian/Ubuntu are available on tuxfamily. To download manually remember, for those jaunty and lenny are here and those karmic, lucid, squeeze and sid are here.
Good game.
Thank Nobum, even on windows you can play wesnoth 1.8 with the old lobby.
Has created an executable to apply the patch on the game already installed, but here is what it says:
With the release 1.8 of wesnoth, a new MP lobby is included. This new lobby has several problems and it is a little hard to use.
For this reason Silene (one of the official developers) made a patch to re-enable 1.6 lobby on wesnoth 1.8, but the patch was released as a patch file to apply to sourcecode.But it is a little hard to compile wesnoth under windows (I had to work on it about 6 days). So we decided to release publicly a ready-to-use exe file you can simply download.
To use this exe you must have wesnoth 1.8 installed in your pc. To apply it simply extract the zip file and follow the instructions you will find (there are 2 text files with instructions: one is in Italian, one is in English).
This file can be downloaded from WIF, even by non-members! Here.
For those interested in playing wesnoth using the old lobby on Debian (squeeze, sid) / Ubuntu (karmic, glossy) simply download the packages on PPA itwesnoth.
Warning: span> span> strong> is highly recommended to use this repository through aptitude, since the use of testing “stuff.”
* Campaigns:
* Legend of Wesmere:
* Work around a possible crash at the end of scenario 7 (bug #14172)
* Under the Burning Suns:
* Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
* Language and translations:
* Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
* Music and sound effects:
* Fixed bug #14239 (check_fogged ignored by sound sources)
* User interface:
* Removed the hotkey to enable/disable mouse scrolling
* Miscellaneous and bugfixes:
* Fix gcc 4.4 compilation errors (Debian bug #539546)
* Fix ODR issues in gui2
As usual, I remind everyone that the packages can be downloaded from here for those who do not wish to add the repository, while for those who added the repo (or want to add) just to upgrade the system.
As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.
Good game!
Version 1.6.3:
* Campaigns:
* The Hammer of Thhursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and i18n:
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak
* User interface:
* Fixed an multi-character UTF-8 handling bug in the password textbox
* Increase the lineheight in the new dialogs
* A click on a slider now properly sets the position
As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.
Good game!
The changelog is very rich and I invite you to read:
* Campaigns:
* Eastern Invasion:
* Fixed the liches not being revealed properly in ‘Weldyn Besieged’
* Heir to the Throne:
* The Scepter of Fire:
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377)
* Under The Burning Suns:
* Properly team-color caged merfolk (bug #13367)
* Scepter of Fire:
* Properly conditionalize some dialog (bug #13343)
* Editor2:
* Moved the clipboard actions to a context menu available in paste mode
* Added a terrain sampler feature — ctrl+click when in paint or fill mode
* Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
* Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
DIR as the default map directory for the current session, and start with
the map load dialog open
* Added ability to load maps referenced in scenario files
* Added ability to work with maps embedded in scenario files (saving works
in a limited scope)
* Graphics:
* New portrait for Huntsman
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish
* Miscellaneous and bugfixes:
* Added –ignore-fatal-errors option to wmlunits
* Fixed control transfer after player leaves MP game (bug #13238)
* Fixed missing unit graphics when loading a start-of-scenario savegame
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360)
* Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
* Enabled non-default fonts for Pango/Cairo (bug #13399)
* Improve the 1.6.1 framerate optimization about images fiting in a hex
(load and scan images only when needed)
* Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
* Optimize AI recruiting, for mainline MP factions and add-on having
a lot of new unit types (e.g. eras)
As always if you have the repository of the active enough upgrade, but for all others is available to download here (I recommend regardless of architecture).
the list of packages:wesnoth-data
This package contains the sound files and graphics for Wesnoth. It is required
for being able to play wesnoth or create maps with the editor.
wesnoth-core
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
wesnoth-editor
This package used to contain the map editor for Wesnoth. It was incorporated
into the main program so this package has become useless. Please use the
integrated editor in the main wesnoth binary. You can savely remove this
package after the upgrade.
wesnoth-dbg
This package contains the debugging symbols for the wesnoth binaries.
wesnoth
This package depends on the complete set of packages built from the wesnoth
source package but the server (which can be found in the wesnoth-server
package), most helpful if you always want to have all the official campaigns
installed. If you only want to play over the network with other players or
want to play only a few campaigns you just need to install the wesnoth-core
package and the corresponding campaign packages.
wesnoth-all
This package used to contain the depending package for all the official
campaigns for Wesnoth. It was renamed to wesnoth to reduce the confusion on
users expecting to get all the official campaigns on installing the wesnoth
package. You can savely remove this package after the upgrade.
wesnoth-music
This package contains the music files for Wesnoth. It is not required but
gives nice background music and encouraged.
wesnoth-server
This package contains the multiplayer network server for Wesnoth. You need it
if you want to host multiplayer games on your computer and don’t want to use
the official servers.
wesnoth-tools
This package contains various tools for Wesnoth that are especially useful for
campaign developers, including but not limited to scripts supporting the
generation and checking of WML (Wesnoth Markup Language). You can find them in
the directory /usr/share/games/wesnoth/data/tools after installation of the
package.
And the campaigns:
wesnoth-low
wesnoth-thot
wesnoth-aoi
wesnoth-l
wesnoth-sotbe
wesnoth-sof
wesnoth-nr
wesnoth-did
wesnoth-utbs
wesnoth-ei
wesnoth-ttb
wesnoth-trow
wesnoth-tsg
wesnoth-httt
Exclusively for Wesnoth …
You create images?
You create scenarios, campaigns, or even ere?
You create *.rpm, PKBUILDS or others for other distro?
I want you!
We have a SVN repository ready to be filled! It is also possible to create repositories for other distros other than Debian.
We need your help.
If you intend to apply, send a mail to valdan@valdan.net and describe what you do, the experiences and possibly insert some links.
Any other project will be taken into account, then get in!