Posts Tagged ‘open sources’


wesnoth 1.8.2

June 4th, 2010

Here the new version of our favorite game (at least mine) and with this we are at 1.8.2

What say? It looks like a huge bug fixes! :)

The addresses for download are always the same.

Good game

1.8.1 and the old lobby

May 4th, 2010

Some bugfixes and return to the old lobby, is what presents the new version of wesnoth.

But supporters of the new lobby, know that you do not have to worry about … You simply select from the menu.

Packages Debian/Ubuntu are available on tuxfamily. To download manually remember, for those jaunty and lenny are here and those karmic, lucid, squeeze and sid are here.

Good game.

Old lobby, but on 1.8

April 28th, 2010

For those interested in playing wesnoth using the old lobby on Debian (squeeze, sid) / Ubuntu (karmic, glossy) simply download the packages on PPA itwesnoth.
Warning: is highly recommended to use this repository through aptitude, since the use of testing “stuff.” :)

1.7.15 aka 1.8rc1

March 16th, 2010

We are, we are relase candidate!
Ok, this is the first, but we have anyway.
The changelog is:

Version 1.7.15-1.8rc1:
 * AI:
   * Set RCA AI to be the default AI for single-player campaigns.
   * Fix bug #15390: add a try_delete action to modify_ai which has
     'delete if exists, don't complain if not exists' semantics
   * Fix bug #15013: make AI gotos persist between turns when set by
     WML, make the AI don't use gotos for normal moves.
 * Engine:
   * Fix bug #15542: if game encounters a base_unit that refers to a
     unit that the game cannot find, throw exception instead of
     failing assertion.
   * Add a list of team units and a dedicated unit mode to gamestate
     inspector (launched by :inspect command and [inspect] tag).
 * Language and i18n:
   * Updated translations: Chinese (Traditional), Czech, German, Hungarian,
     Japanese, Serbian
 * Multiplayer:
   * Fix bug #15541: fix OOS on [unit] tag generating different
     traits because of usage of local RNG instead of MP RNG.
   * Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
     unit advancement not properly synced across the network.
 * Music and sound effects:
   * Added new music track, "Weight of Revenge" by Doug Kaufman
 * User interface:
   * Improved resizing of a window when the contents don't fit, fixes the
     window scrollbars in the MP lobby
   * Fixed redraw invalidation issues in the MP lobby

As usual, I remind you that the prebuilt packages are already on the repository.

1.7.14 aka beta7

March 11th, 2010

There seemed to be and instead we are still beta.

This is an important upgrade, since the server 1.8 does not you can play with older versions.

The changelog for the players is this:

Version 1.7.14-1.8beta7:
 * Language and i18n:
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 * Multiplayer:
   * Fixed A New Land not working when there are empty sides.

 * User interface:
   * The empty spots in the game list in the lobby are gone.

 * Miscellaneous and bugfixes:
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.

If you have assets you just update repositories.

Warning: the first stable relase the repository layout will change and will be used only as described here

Un nuovo repository… speriamo l’ultimo

February 16th, 2010

For readers in English: Due to technical problems, this article will be (for now) only in Italian. Translation (approximate) I suggest you button here next Google Translate.
È in fase di test la nuova forma di repository che facilita la suddivisione in distribuzioni.
Sarà il sostituto di quello attuale, ma per il momento stanno convivendo.
La scelta di questo tipo di repository è stata dovuta ad alcune dipendenze del pacchetto che sono simili in diverse distribuzioni, ma non in tutte. Così facendo si da la possibilità di installare la versione unstable anche a chi fino ad adesso non poteva per via di queste dipendenze ed il tutto in modo molto semplice grazie alla suddivione con il nome della suite.
Ma vediamo cosa dobbiamo fare per utilizzare questo repository:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-<suite>.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Dove c’è scritto <suite> logicamente dovrà essere sostituito con il nome della propria distribuzione.
Le possibilità sono:
karmic (ubuntu)
jaunty (ubuntu)
lucid (ubuntu)
lenny (debian)
squeeze (debian)
sid (debian)
Quindi se volessi aggiungere il repository sulla mia karmic koala dovrei scrivere in un terminale questo:

sudo wget -O /etc/apt/sources.list.d/itwesnoth.list \

http://download.tuxfamily.org/itwesnoth/ITWESNOTH-karmic.list

sudo wget -O- http://download.tuxfamily.org/itwesnoth/itwesnoth.asc |sudo apt-key add -
sudo apt-get update

Ora avrò il gioco sempre aggiornato all’ultima versione.
Per chi volesse scaricare i pacchetti, ma non utilizzare il repository deve cliccare sulla scritta della sua distribuzione:  jaunty o lenny , karmic, lucid, squeeze o sid.

Buon game :)

Beta 6 … The adventure continues!

February 11th, 2010

It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.

It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work :) ).

The changelog is this and just go for the manual download on the repository.

Good game

UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry

1.7.12 aka beta5

January 21st, 2010

We should be there … Last … Maybe lol
With this release have adjusted many bugs that still plague this version, but the product seems mature for her fallen on the field.
I am not here to bother with the changelog, but know that it is a lot longer than the previous …
The packages were loaded on TuxFamily and corrected (after my mistake) while I have space issues on Launchpad, so there are only packages for karmic.
Good game XD

wesnoth-unstable 1.7.11 aka 1.8beta4

January 14th, 2010

After various adventures I managed to package and load this new version.
Now we’re running out and there’s high expectations for what will be the new stable version.
But let’s see what they have adjusted in this version:

* Language and i18n:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Manual: updated CSS style to cover Docbook markup for GUI elements
* User interface:
* Add a new repeating button widget
* Scrollbar buttons now keep scrolling when kept pressed down
* Optimized the speed of the –new-widgets game load dialog
* Waypoints of multi-turns moves are now saved between reload
* WML Engine:
* Rework of semantics of [unit] tags. Added ‘placement’ attribute.
Fix bugs #14373, #14444, #14451 and other ‘duplicated unit’ issues in LoW
* Miscellaneous and bugfixes:
* Scrollbar containers now use the button super class
* Allow a gui2 timer delete itself in its callback
* Fix various bugs when a unit has more MP than its maximum
* Fix not redrawing a grid when set to hidden
* Add helper functions to show/hide rows in a listbox

Definitely a few things from those who are the normal changelog for version devel and this gives me hope that we really reached the end of this release.
I remind you that he had the repository download.tuxfamily.org / itwesnoth / debian (ubuntu: karmic and lucid) (Debian sqeeze and sid) the upgrade will be enough, but if you only want to download packages just go here.
The repository on Launchpad is still being tested and then in the background. However we are also taking care to upload them.

The new beta has arrived… 1.7.8

November 12th, 2009
Here we are, at the end of this session wesnoth-unstable and ready to enjoy the new building, but first let’s see what gives us the last 1.7 Before moving on to 1.8! :)
Version 1.7.8-beta1:
* Campaigns:
* Under the Burning Suns:
* Do not allow player units to get pass the Dwarf Ghost
without completing the side quest in Tunnels of the Trolls
(bug #14379)
* Fixed a few visual glitches in some scenarios
* Graphics:
* New base frames for Drake Flare, Flameheart
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts)
* Language and i18n:
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
Latin, Lithuanian, Portuguese (Brazil), Russian
* User interface:
* Instead of “crashing” upon invalid markup try to show the raw text
* Found a better fix for truncating the campaign description (bug #14328)
* Fix storyscreen buttons occasionally disappearing (bug #13779)
* Fix not being able to cancel the different version message (bug #14438)
* Fix not being able to close corrupted file dialog (bug #13764, #14058)
* Improve display order of unit healing (patch #1343)
* Fix the new-widgets addon list dialog
* Add fallback scrollbars if a window doesn’t fit (bug #13180)
* Switch to the new MP lobby
* Fix a NULL pointer deferring in the hover code
* Protect against widgets being smaller as expected causing images with
negative sizes (bug #14525)
* WML engine:
* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE
* Event “turn refresh” is now fired at turn 1 too
* Miscellaneous and bugfixes:
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
* Removed some unused Drake macros from animation_utils
* Add recruitment anims for the Sky and Hurricane Drakes
* Removed the old stats code (Debian bug #555276, CVE-2007-2383,
CVE-2008-7720)
As you can see with your eyes is the official beta!

But, you see many bug fixes and this can only confirm it!

Are you ready for the new step? :)

For the moment I wish you a buongame with the latest unstable session:)