Posts Tagged ‘development’


1.7.14 aka beta7

March 11th, 2010

There seemed to be and instead we are still beta.

This is an important upgrade, since the server 1.8 does not you can play with older versions.

The changelog for the players is this:

Version 1.7.14-1.8beta7:
 * Language and i18n:
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 * Multiplayer:
   * Fixed A New Land not working when there are empty sides.

 * User interface:
   * The empty spots in the game list in the lobby are gone.

 * Miscellaneous and bugfixes:
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.

If you have assets you just update repositories.

Warning: the first stable relase the repository layout will change and will be used only as described here

Beta 6 … The adventure continues!

February 11th, 2010

It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.

It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work :) ).

The changelog is this and just go for the manual download on the repository.

Good game

UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry

1.7.12 aka beta5

January 21st, 2010

We should be there … Last … Maybe lol
With this release have adjusted many bugs that still plague this version, but the product seems mature for her fallen on the field.
I am not here to bother with the changelog, but know that it is a lot longer than the previous …
The packages were loaded on TuxFamily and corrected (after my mistake) while I have space issues on Launchpad, so there are only packages for karmic.
Good game XD

unstable 1.7.7

November 2nd, 2009

here is now a few days the new version of wesnoth devel. Sorry for the delay but I had to find a solution to a problem of compilation.

IMPORTANT: For reasons of dependency (this version onwards) you can install it on debian (squezze and Sid) and Ubuntu (karmic and lynxes).

We are considering eliminating the stable release to upload a version suitable for unstable lenny. If you have any suggestions let in to this mail.

I only wish you a good game.

Valdan

1.7.5 unstable

September 6th, 2009

He went out yesterday, the development of vesnoth version, the 1.7.5.

This ralase the changelog is shorter than usual, probably because of the short distance from the previous.

Here’s the changelog:

 * Campaigns:
   * Legend of Wesmere
     * Scenario 21 redesigned
 * Graphics:
   * New base frame and animations for the Drake Blademaster.
 * Language and i18n:
   * Setup for tracking localized images.
   * Updated translations: Chinese (Traditional), Lithuanian, Serbian.
 * Units:
   * Fixed problems with the Drakes introduced in 1.7.4 (wrong resistances and
     a possible crash when advancing to the Inferno Drake)
 * Miscellaneous and bugfixes:
   * Optimized the cmake building if both game and tests are enabled
   * Switched to new stats upload mechanism so that stats.wesnoth.org should
     soon provide usefull data
   * Optimize pathfinding on 1MP terrains.

It is already available for download.

Enjoy.

Unstable 1.7.4 is here

September 3rd, 2009

Here we are with the new release of wesnoth-unstable, with this we get to 1.7.4.

The changelog is (as always) very interesting:

 * AI:
   * Formula AI debugger (uses -new-widgets)
   * New 'debug()' formula function
   * Fixed crashes and infinite loops on AI turn
 * Animations
   * Movement have the number of steps done in value and the number of step left
     in value_second, this allows take-off and landing animations
 * Campaigns
   * Legend of Wesmere
     * Scenario 3 redesigned
     * Fixed wrong or unclear scenario objectives
     * Scenario 16: Reduced the number of wolf riders
 * Editor
   * Better support for conflicting terrain letters across add-ons, now
     in the event of a conflict the terrain will appear in all terrain
     groups as opposed to appearing in one of them multiple times.
   * Added remembering of the show terrain codes and coordinates options
 * Graphics:
   * New portraits for Ancient Wose, Ruffian, Master-at-arms, Naga
     Warrior/Myrmidon, Grand Knight, Merman Hunter.
   * Updates to Peasant, Spearman and Swordsman portraits.
   * New melee animation for Thunderguard, Dragonguard.
   * New base frame and animations for Inferno Drake, Fire Drake.
 * Language and i18n:
   * Updated translations: Chinese (Traditional), German, Lithuanian, Russian,
     Serbian
 * Music and sound
   * "Journey's End" from Mattias Westlund
   * "Over the Northern Mountains" from Mattias Westlund
   * Added horn signal sound effects
 * Units
   * New weapon names for a number of drake attacks to account for changes to
     the sprites.
 * User interface:
   * Removed the hotkey to enable/disable mouse scrolling
   * Added a horizontal listbox
   * New basic support for specifying waypoints (via a new hotkey 'w')
 * WML Engine:
   * Support for [show_if] inside [message]
   * Added ability to change the share_maps team attribute using [modify_side]
     tag. Be sure to use shroud=yes for that side
   * [side] team_name is now a comma-separated list of teams the side is on
   * [modify_side] user_team_name no longer requires that team_name also be
     modified
 * Miscellaneous and bugfixes:
   * Removed obsolete code for implicit linked widgets for the listbox
   * [part] caption= is no longer supported; prepend the CAPTION macro
     to story text instead
   * Fixed 100% CPU usage on storyscreens with no text (e.g. map screens)
   * Fix ODR issues in gui2
   * Remove the boost 1.33 code in the unit tests
   * Fix regression about broken undo after a multi-turn ("goto") move
   * Fix regression about pathfinding poorly using the teleport ability
   * Added extra wiki comment and updated the extractor

Since this version, I decided to lean to compiled packages for Debian, so as to reduce errors.

Not assure you that in the future continue to package, but before I leave I will understand if you can add this change also on the official repositories and will warn you.

Given the change in the packages must remove the old version with:
 # apt-get remove wesnoth-unstable
and install the new one.

I end by reminding you that you can download packages from here.

Valdan

Wesnoth-unstable 1.7.3

August 19th, 2009
It finally landed a new version of Battle for Wesnoth unstable.
In this version (the 1.7.3) the changelog is really great, with additions and modifications that range from the addition of new images to fix the bug really annoying!
wesnoth 1.7.3:

* AI:

* New AI configuration syntax

* Campaigns:

* Two Brothers

* Replaced campaign specific portraits with mainline portraits

* Under the Burning Suns

* Fixed bug #13978: UtBS: “stun” ability doesn’t modify enemy ZoC

* Legend of Wesmere

* Story only scenarios now display the speaker’s name in the title.

* Ambient sound effects.

* Redone the campaign’s objectives.

* Added the “Dwarfish Scout” to the player’s recruit list.

* Scenario 19 now requires the player to destroy Saurgrath.

* Scenario 14 redesigned.

* Scenario 23 implemented Santi’s plan to let half the army defect.

* Map updates (mostly new alias terrains added).

* Replaced the campaign image with a transparent one (Thanks to Kitty).

* Editor:

* Renamed editor2 to editor pretty much everywhere

* Graphics:

* New portrait for the Duelist, Mermaid Enchantress/Siren, Priestess/Diviner, Merman Fighter/Warrior, Fencer, Drake Glider, Merman Hoplite, Goblin Impaler, Rouser, Merman Triton, Cavalier, Direwolf Rider, Paladin, Deathblade, Thug, Bandit, alternate Goblin Rouser, Revenant, Naga Fighter, Troll.

* New unit graphics and animations for the Troll Hero, Drake Glider, Sky Drake, Hurricane Drake, Drake Burner, Drake Fighter, Drake Warrior.

* Language and i18n:

* Updated translations: Czech, Dutch, Estonian, French, German, Hungarian, Lithuanian, Polish, Slovak

* Updated Drake Clasher, Arbiter and Slasher descriptions.

* Multiplayer:

* Added a /q alias for /query

* New lobby interface in gui2, testable work in progress available with –new-widgets. There are known issues with window resizing and low resolution support.

* Server-side generation of random numbers for MP (combats)

* No MP compatibility with earlier clients and wesnothd

* –no-srng command line switch is available to turn off server RNG support (and rquirement) in a client. Only games played with clients pre-srng or with srng disabled as well can work without OOS. This is a testing feature that will likely be removed prior to 1.8.

* Room support via /join and /room commands, better support in the experimental new lobby. See http://www.wesnoth.org/wiki/MultiplayerRooms for details.

* Multiplayer server:

* Added server-side RNG support. Old clients can still play as normal.

* Added room support to the server.

* Unit balancing:

* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to random_leader of the default era.

* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light to random_leader of the AoH era.

* Unit renames:

* Drake Gladiator -> Drake Thrasher

* Drake Slasher -> Drake Arbiter

* WML Engine:

* return 0 for length of arrays inside nonexistent containers (bug #13734)

* [end_turn] now waits for the event to finish before ending the turn

* it is now possible to use Pango markup in storyscreen text

* it is now possible to specify a custom title= in [story] [part]s

* [story] [part]s’ text placement may be changed with text_layout=; it currently supports “top”, “middle” and “bottom” (default)

* [story] [part]s accept the sound= attribute for a list of sound files from which a single one is chosen and played once

* [story] [part]s accept a caption= attribute as a text header

* new tags [store_unit_type] and [store_unit_type_ids] were added

* allow direct WML unit modification of “halo” attribute

* Miscellaneous and bugfixes:

* [music], [sound], [sound_source] and [label] should work again on WML prestart events; this means most music playlists should work again (bug #14039)

* ‘Recruit’ and ‘recall’ don’t appear in context menus unless the leader is on a keep. (bug #13856 and #13855)

* No longer “crash” upon invalid pango markup

* It’s now possible to display the area a widget uses, for debug purposes

* The widget in a stacked widget now grows properly

* Merged code for FDO and KDE desktop notification; only dbus is needed

* Added –screenshot parameter to take map screenshots without initializing a GUI.

* Added –new-uploader parameter for testing the new experimental log uploader.

* Fix gcc 4.4 compilation errors (Debian bug #539546)

* Added a work-around a listbox assertion failure in the new MP lobby

As usual, I remind everyone that the packages can be downloaded from here for those who do not wish to add the repository, while for those who added the repo (or want to add) just to upgrade the system.

Let me add my thanks to all who pass by here and try to understand what I write in my ungrammatical English. :)

BfW 1.7.2

July 22nd, 2009

You exit the new version of Wesnoth. In this version we see several changes and bug fixes:

* Campaigns:

* Son of the Black Eye

* changed Orcish Shaman movetype from smallfoot to orcishfoot

* Graphics:

* New portrait for male and female Footpad, male and female Outlaw, Horseman, Drake Clasher, Goblin Wolf Rider, Goblin Pillager, Dwarf Explorer, Dwarf Scout, Cavalryman, Skeleton.

* New unit graphics and animations for the Dwarvish Scout, Pathfinder, and Explorer; Drake Clasher, Slasher, Warden, Gladiator, Enforcer.

* Language and i18n:

* Updated translations: Czech, Dutch, Estonian, Finnish, French, German, Italian, Lithuanian, Polish, Russian, Serbian, Slovak

* Terrains:

* New terrain: drake village

* User interface:

* Add an icon to show whether or not the user finished a campaign

* Fixed bug #13831: Bug with team labels

* Added a new experimental stacked widget widget

* Added support for Growl notifications

* Added support for desktop notifications using KDE’s org.kde.VisualNotifications DBus service

* Changed “Toggle Full Screen” button to say “Full Screen” (bug #13909)

* Added cost of units recruited, recalled, killed, and lost, to the statistics window (patch #1190)

* Fixed bug #13626: Bug about no option to turn on/off save delete confimation. (patch #1192)

* Allow [advanced_preference]s to be of the ‘int’ type, appearing as a slider

* Add better configurable linked widgets in the new gui

* Allow to make items in a listbox invisible (needed for filtering)

* Initial new loby user interface, available for testing with –new-widgets

* Miscellaneous and bugfixes:

* Fixed language switch not affecting unit descriptions (bug #13827)

* Fixed teleporting to impassable terrain (bug #13795)

* Fixed an issue where teleporting could leave a unit halo

* Fixed [set_variable]‘s rand and random when operating on 0..0 (return 0)

* Allow items to be removed from a listbox

* Fixed objective dialog not recognizing markup (bug #13888)

* Fix minimap no clipping in the new wiggets

* Added preprocessor macros to the wiki grabber tool

There is also good news for users of KDE!

As usual, if you added the repo just update, but if you want to download the packages, you can do so on this page.

1.7.1 unstable

July 8th, 2009

Sorry for the long delay but I had problems on the line.

Here a few days from Packaging for Debian and derived Wesnoth-unstable 1.7.1.

The changelog promises very well:

* AI:

* Reworked AI code to allow easier creation of AI components.

* New AI: Composite AI

* (Optional) new AI configuration syntax.

* Basic reimplementation of an old C++ AI as a ‘candidate action’-based composite AI

* Autodiscovery of available AI configurations from data/ai/ais.

* (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

* Campaigns

* Delfador’s Memoirs: new portrait for Lionel.

* The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

* Graphics

* New portrait for Knight, Ghost.

* Language and i18n:

* Updated translations: Chinese (Traditional), Czech, Finnish, French,

German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,

Serbian, Turkish

* User interface:

* Removed the old obsolete layout algorithm in the new widgets

* Added unit tests for the new widgets

* Improved the layout algorithm not to show scrollbars when they make the

situation worse

* Add a new transient message dialog

* Add a new multi page widget

* Increase the lineheight in the new dialogs

* Add a blur precommit function to the canvas

* Improved the redraw algoritm and added more asserts

* Objectives now use pango markup

* Replace the campaign dialog with a new gui one (debian bug #497655)

* Removed the hidden option to disable the tips of the day

* A click on a slider now properly sets the position

* WML generated messages, labels and sounds are skiped during replay (bug #13519)

* Added support for desktop notifications (GTK/libnotify only for now, patch #1179)

* Added a hotkey to toggle team ellipses (fr #7763)

* WML Engine:

* Made new turn, turn X, side turn and turn refresh events synchronous.

(bug #10603)

* Petrified units no longer heal. (bug #13513)

* Miscellaneous and bugfixes:

* Add strict compilation to cmake

* Let cmake also use the CXXFLAGS and CFLAGS environment variables

* Fixed a segmentation fault with storyscreens using [if] (bug #35959)

* Properly translate dialog title (bug #13761)

* Fixed a problem with easy close that caused buttons to be ignored

* Properly translate unit name and mark strings translatable (bug #13751)

* Properly redraw logo on the loading screen (bug #13758)

* Set window title before setting video mode (bug #13756)

* Fixed dates in the load box being untranslated (bug #13782)

* Fixed networking code regression that could lead to “Client disconnected”

errors when creating a MP game
Play now! XD

Again the Unstable (1.7)

May 19th, 2009
After we enjoyed for a while the stable version, here is the 1.7 coming out.

The changelog is really great! And they added a new scenario …