March 16th, 2010
We are, we are relase candidate!
Ok, this is the first, but we have anyway.
The changelog is:
Version 1.7.15-1.8rc1:
* AI:
* Set RCA AI to be the default AI for single-player campaigns.
* Fix bug #15390: add a try_delete action to modify_ai which has
'delete if exists, don't complain if not exists' semantics
* Fix bug #15013: make AI gotos persist between turns when set by
WML, make the AI don't use gotos for normal moves.
* Engine:
* Fix bug #15542: if game encounters a base_unit that refers to a
unit that the game cannot find, throw exception instead of
failing assertion.
* Add a list of team units and a dedicated unit mode to gamestate
inspector (launched by :inspect command and [inspect] tag).
* Language and i18n:
* Updated translations: Chinese (Traditional), Czech, German, Hungarian,
Japanese, Serbian
* Multiplayer:
* Fix bug #15541: fix OOS on [unit] tag generating different
traits because of usage of local RNG instead of MP RNG.
* Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
unit advancement not properly synced across the network.
* Music and sound effects:
* Added new music track, "Weight of Revenge" by Doug Kaufman
* User interface:
* Improved resizing of a window when the contents don't fit, fixes the
window scrollbars in the MP lobby
* Fixed redraw invalidation issues in the MP lobby
As usual, I remind you that the prebuilt packages are already on the repository.
1.7, 1.7.15, 1.7.15 aka rc1, 32 bit, 64 bit, deb, Debian, developers, itwesnoth, linux, open sources, rc1, relase, repository, Ubuntu, unstable, wesnoth-unstable
Repository Debian/Ubuntu
February 11th, 2010
It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.
It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work
).
The changelog is this and just go for the manual download on the repository.
Good game
UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry
1.7, 1.7.13, 1.8beta6, 32 bit, 64 bit, beta, beta 6, deb, Debian, developers, development, itwesnoth, open sources, relase, repository, Ubuntu, unstable, wesnoth, wesnoth-unstable
Repository Debian/Ubuntu
January 14th, 2010
After various adventures I managed to package and load this new version.
Now we’re running out and there’s high expectations for what will be the new stable version.
But let’s see what they have adjusted in this version:
* Language and i18n:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Manual: updated CSS style to cover Docbook markup for GUI elements
* User interface:
* Add a new repeating button widget
* Scrollbar buttons now keep scrolling when kept pressed down
* Optimized the speed of the –new-widgets game load dialog
* Waypoints of multi-turns moves are now saved between reload
* WML Engine:
* Rework of semantics of [unit] tags. Added ‘placement’ attribute.
Fix bugs #14373, #14444, #14451 and other ‘duplicated unit’ issues in LoW
* Miscellaneous and bugfixes:
* Scrollbar containers now use the button super class
* Allow a gui2 timer delete itself in its callback
* Fix various bugs when a unit has more MP than its maximum
* Fix not redrawing a grid when set to hidden
* Add helper functions to show/hide rows in a listbox
Definitely a few things from those who are the normal changelog for version devel and this gives me hope that we really reached the end of this release.
I remind you that he had the repository download.tuxfamily.org / itwesnoth / debian (ubuntu: karmic and lucid) (Debian sqeeze and sid) the upgrade will be enough, but if you only want to download packages just go here.
The repository on Launchpad is still being tested and then in the background. However we are also taking care to upload them.
1.7, 1.7.11, 1.8beta4, 32 bit, 64 bit, beta, deb, Debian, developers, itwesnoth, linux, open sources, relase, repository, Ubuntu, unstable, wesnoth, wesnoth-unstable
Repository Debian/Ubuntu
November 12th, 2009
Here we are, at the end of this session wesnoth-unstable and ready to enjoy the new building, but first let’s see what gives us the last 1.7 Before moving on to 1.8!
Version 1.7.8-beta1:
* Campaigns:
* Under the Burning Suns:
* Do not allow player units to get pass the Dwarf Ghost
without completing the side quest in Tunnels of the Trolls
(bug #14379)
* Fixed a few visual glitches in some scenarios
* Graphics:
* New base frames for Drake Flare, Flameheart
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts)
* Language and i18n:
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
Latin, Lithuanian, Portuguese (Brazil), Russian
* User interface:
* Instead of “crashing” upon invalid markup try to show the raw text
* Found a better fix for truncating the campaign description (bug #14328)
* Fix storyscreen buttons occasionally disappearing (bug #13779)
* Fix not being able to cancel the different version message (bug #14438)
* Fix not being able to close corrupted file dialog (bug #13764, #14058)
* Improve display order of unit healing (patch #1343)
* Fix the new-widgets addon list dialog
* Add fallback scrollbars if a window doesn’t fit (bug #13180)
* Switch to the new MP lobby
* Fix a NULL pointer deferring in the hover code
* Protect against widgets being smaller as expected causing images with
negative sizes (bug #14525)
* WML engine:
* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE
* Event “turn refresh” is now fired at turn 1 too
* Miscellaneous and bugfixes:
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
* Removed some unused Drake macros from animation_utils
* Add recruitment anims for the Sky and Hurricane Drakes
* Removed the old stats code (Debian bug #555276, CVE-2007-2383,
CVE-2008-7720)
As you can see with your eyes is the official beta!
But, you see many bug fixes and this can only confirm it!
Are you ready for the new step?
For the moment I wish you a buongame with the latest unstable session:)
1.7, 1.7.8, 1.7.8 beta, 32 bit, 64 bit, beta, deb, Debian, developers, itwesnoth, linux, open sources, relase, Ubuntu, unstable, wesnoth, wesnoth-unstable
Repository Debian/Ubuntu
October 12th, 2009
The Great Dret returned to animate the forum WIF and although the tournament is about to begin here who thinks of those fanatics of developers do not want to tactical challenge.
We lean directly what the Master wrote on the forum:
Contest officially opens a collaborative creation of a faction “derived”
To all to whom the tournament is not interested and prefers to deal with development, I open this contest involving the creation of a “faction derived” be included in a new scenario that will see the light between January and March 2010.
Purpose:
The aim is to create a new faction called precisely “Dark Knights” (the name is provisional and may change, maybe it will open a poll).
This is practically the mirror image version of the “Loyalists”, and then voted knights human evil.
E ‘then fazionde a “derivative” where each unit must be the copy indeed “original unit.
Of course some units will not be subject to change, while others simply insert their negative counterpart.
Examples
Magicians Rossi (neutral) remain unaltered
Ogre (neutral) remain unaltered
Magicians white (legal) are replaced by those dark
Specifications:
E ‘must respect these standards of quality (since it is a single faction should not be too much work, especially if you work in a group)
* Units must reflect each unit’s faction “Loyalists” (including the advances in level)
* Units must all be animated
Conclusion:
The contest is for collaborative … or maybe see all the working groups.
Strength … Let me see how much you’re better!
Dret.
Logically you have to refer to the forum for all other info and to keep you updated.
So… good development XD
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