Posts Tagged ‘beta’


1.7.14 aka beta7

March 11th, 2010

There seemed to be and instead we are still beta.

This is an important upgrade, since the server 1.8 does not you can play with older versions.

The changelog for the players is this:

Version 1.7.14-1.8beta7:
 * Language and i18n:
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 * Multiplayer:
   * Fixed A New Land not working when there are empty sides.

 * User interface:
   * The empty spots in the game list in the lobby are gone.

 * Miscellaneous and bugfixes:
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.

If you have assets you just update repositories.

Warning: the first stable relase the repository layout will change and will be used only as described here

Beta 6 … The adventure continues!

February 11th, 2010

It is download the latest version of wesnoth, I’m talking about the 1.7.13 beta 6.

It’ll take me a while to prepare it, check it and upload it on the server, but I imagine that within a few hours should be possible to download … work allows (yes, I work :) ).

The changelog is this and just go for the manual download on the repository.

Good game

UPDATE: the packages are made and monitored within an hour (according gftp) will be in the repo … wait sorry

1.7.12 aka beta5

January 21st, 2010

We should be there … Last … Maybe lol
With this release have adjusted many bugs that still plague this version, but the product seems mature for her fallen on the field.
I am not here to bother with the changelog, but know that it is a lot longer than the previous …
The packages were loaded on TuxFamily and corrected (after my mistake) while I have space issues on Launchpad, so there are only packages for karmic.
Good game XD

wesnoth-unstable 1.7.11 aka 1.8beta4

January 14th, 2010

After various adventures I managed to package and load this new version.
Now we’re running out and there’s high expectations for what will be the new stable version.
But let’s see what they have adjusted in this version:

* Language and i18n:
* Updated translations: Chinese (Simplified), Estonian, French, Latvian,
Lithuanian, Portuguese (Brazil), Russian, Serbian, Slovak, Spanish
* Manual: updated CSS style to cover Docbook markup for GUI elements
* User interface:
* Add a new repeating button widget
* Scrollbar buttons now keep scrolling when kept pressed down
* Optimized the speed of the –new-widgets game load dialog
* Waypoints of multi-turns moves are now saved between reload
* WML Engine:
* Rework of semantics of [unit] tags. Added ‘placement’ attribute.
Fix bugs #14373, #14444, #14451 and other ‘duplicated unit’ issues in LoW
* Miscellaneous and bugfixes:
* Scrollbar containers now use the button super class
* Allow a gui2 timer delete itself in its callback
* Fix various bugs when a unit has more MP than its maximum
* Fix not redrawing a grid when set to hidden
* Add helper functions to show/hide rows in a listbox

Definitely a few things from those who are the normal changelog for version devel and this gives me hope that we really reached the end of this release.
I remind you that he had the repository download.tuxfamily.org / itwesnoth / debian (ubuntu: karmic and lucid) (Debian sqeeze and sid) the upgrade will be enough, but if you only want to download packages just go here.
The repository on Launchpad is still being tested and then in the background. However we are also taking care to upload them.

BfW 1.7.9 aka 1.8 beta 2

December 3rd, 2009

If it were not for a user who warned me of the new release of version devel Wesnoth I would be still in ignorance!

Anyway, here you are what may be the last version before the devel stable.

The changelog is not long … worse: D

Version 1.7.9-1.8beta2:
* AI:
* new [limit] subtag of [value] of ai_default::recruitment implementation of
recruitment aspect – allow easy limiting of number of concurrent recruits
of specific type in the field
* new rate_action formula_ai function which returns a rating of
attack analysis.
* values of most ai aspects are now readable from formula ai (aggression,
avoid, attacks, attack_depth, caution, grouping, leader_aggression,
leader_value, number_of_possible_recruits_to_force_recruit, passive_leader,
passive_leader_shares_keep, recruitment_ignore_bad_movement,
recruitment_ignore_bad_combat, recruitment_pattern,
scout_village_targeting, support_villages, village_value,
villages_per_scout)
* Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
situations where AI does not recruit because it thinks that it can not do
so.
* Campaigns:
* Northern Rebirth:
* Fixed a few graphic bugs with map items
* The Rise of Wesnoth:
* Removed the undead trait from several custom bat units
* Graphics:
* New animations for the Chocobone.
* Change which Orc Grunt portrait appears is the default.
* New portrait for Orc Warrior
* New portrait for Hamel (tHoT)
* Language and i18n:
* Updated translations: Czech, French, German, Italian, Latin, Lithuanian,
Polish, Portuguese (Brazil), Russian, Serbian, Slovak.
* Multiplayer:
* Updated maps: Caves of the Basilisk, Hornshark Island, Howling Ghost
Badlands, Sablestone Delta
* Music and sound effects:
* Updated music tracks: Legends of the North, Breaking the Chains
* User interface:
* Show selected item after a listbox resize (bug #13995)
* Increasing the size of the MP lobby works properly (bug #14759)
* Fix waypoints ignored for multi-turns moves
* Toggle waypoint now works for each one, not just the last.
* Reclick on the selected unit now clear all waypoints
* Logo coordinates on the title screen now relative to center of the logo.
* WML Engine:
* Added [open_help], fixes Bug #11061 (forgot to commit that one long time
ago)
* Miscellaneous and bugfixes:
* Optimize “Initializing teams” loading phase
* Undraw floating labels when a gui2 dialog closes (bug #14816)


The repository is already upgraded to TuxFamily and if you want to download only the packages but you can look here.

I am continuing testing on launchpad, I had some trouble uploading to my provider but I think I will stop XD

The new beta has arrived… 1.7.8

November 12th, 2009
Here we are, at the end of this session wesnoth-unstable and ready to enjoy the new building, but first let’s see what gives us the last 1.7 Before moving on to 1.8! :)
Version 1.7.8-beta1:
* Campaigns:
* Under the Burning Suns:
* Do not allow player units to get pass the Dwarf Ghost
without completing the side quest in Tunnels of the Trolls
(bug #14379)
* Fixed a few visual glitches in some scenarios
* Graphics:
* New base frames for Drake Flare, Flameheart
* New portraits for Grand Knight (alt), Lancer, Orc Grunt (two alts)
* Language and i18n:
* Updated translations: Czech, Dutch, Finnish, German, Hungarian, Italian,
Latin, Lithuanian, Portuguese (Brazil), Russian
* User interface:
* Instead of “crashing” upon invalid markup try to show the raw text
* Found a better fix for truncating the campaign description (bug #14328)
* Fix storyscreen buttons occasionally disappearing (bug #13779)
* Fix not being able to cancel the different version message (bug #14438)
* Fix not being able to close corrupted file dialog (bug #13764, #14058)
* Improve display order of unit healing (patch #1343)
* Fix the new-widgets addon list dialog
* Add fallback scrollbars if a window doesn’t fit (bug #13180)
* Switch to the new MP lobby
* Fix a NULL pointer deferring in the hover code
* Protect against widgets being smaller as expected causing images with
negative sizes (bug #14525)
* WML engine:
* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE
* Event “turn refresh” is now fired at turn 1 too
* Miscellaneous and bugfixes:
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
* Removed some unused Drake macros from animation_utils
* Add recruitment anims for the Sky and Hurricane Drakes
* Removed the old stats code (Debian bug #555276, CVE-2007-2383,
CVE-2008-7720)
As you can see with your eyes is the official beta!

But, you see many bug fixes and this can only confirm it!

Are you ready for the new step? :)

For the moment I wish you a buongame with the latest unstable session:)