Posts Tagged ‘1.6.1’


The 1.6.1 is here!

April 15th, 2009
Before you have time to enjoy the 1.6a here is 1.6.1 released!
From this release we have changed the structure of the packages, following the classical manner required by the development team for ubuntu.
There is also a version for 64bit.
The changelog:
Version 1.6.1:
* Campaigns:
* Sceptre of Fire:
* Fixed a crash at the very end of ‘Caverns of Flame’
* AI:
* Fixed incorrect handling of poisoning attacks when suggesting best attack
in user interface
* Fixed bug #13295: made enemy_units formula return only those units which
are not incapacitated (for example, it now ignores stoned units )
* Editor2:
* New feature: exporting of selection coordinates to system clipboard
* Engine Changes
* better detection of images fiting in a hex, should heavily reduce CPU
usage
* Graphics:
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger
* Added two new snow mountain variants
* Language and i18n:
* new translations: Icelandic
* updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish
* Multiplayer
* Fixed missing faction column and misplaced player’s name column
(but faction column is still missing if the host uses 1.6.0)
* Multiplayer server:
* Implemented automatic saving of game replays.
* Implemented the adminmsg command to allow players to send messages to
currently available admins (FR #9218)
* Miscellaneous and bugfixes:
* Fixed an infinite loop issue when no music tracks could be loaded
* Fixed compilation with -D_GLIBCXX_PARALLEL
* Fixed handling of floating-point WML constants on localized Windows
(impacts “submerge” animations and AI settings)
* Fixed a bug with auto-stored WML variables not being restored correctly
* Fixed a crash when sighted event killed the attacked unit
* Limit the maximum length of the mp command dialog as workaround for bug
#13333 (This workaround is only implemented for Windows and Mac)

the list of packages:wesnoth-data

This package contains the sound files and graphics for Wesnoth. It is required
for being able to play wesnoth or create maps with the editor.
wesnoth-core

Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
wesnoth-editor

This package used to contain the map editor for Wesnoth. It was incorporated
into the main program so this package has become useless. Please use the
integrated editor in the main wesnoth binary. You can savely remove this
package after the upgrade.
wesnoth-dbg

This package contains the debugging symbols for the wesnoth binaries.
wesnoth

This package depends on the complete set of packages built from the wesnoth
source package but the server (which can be found in the wesnoth-server
package), most helpful if you always want to have all the official campaigns
installed. If you only want to play over the network with other players or
want to play only a few campaigns you just need to install the wesnoth-core
package and the corresponding campaign packages.
wesnoth-all

This package used to contain the depending package for all the official
campaigns for Wesnoth. It was renamed to wesnoth to reduce the confusion on
users expecting to get all the official campaigns on installing the wesnoth
package. You can savely remove this package after the upgrade.
wesnoth-music

This package contains the music files for Wesnoth. It is not required but
gives nice background music and encouraged.
wesnoth-server

This package contains the multiplayer network server for Wesnoth. You need it
if you want to host multiplayer games on your computer and don’t want to use
the official servers.
wesnoth-tools

This package contains various tools for Wesnoth that are especially useful for
campaign developers, including but not limited to scripts supporting the
generation and checking of WML (Wesnoth Markup Language). You can find them in
the directory /usr/share/games/wesnoth/data/tools after installation of the
package.
And the campaigns:
wesnoth-low
wesnoth-thot
wesnoth-aoi
wesnoth-l
wesnoth-sotbe
wesnoth-sof
wesnoth-nr
wesnoth-did
wesnoth-utbs
wesnoth-ei
wesnoth-ttb
wesnoth-trow
wesnoth-tsg
wesnoth-httt

if you want to install it you have to write in the terminal: sudo apt-get install wesnoth