Posts Tagged ‘1.6’


wesnoth 1.6.5

September 10th, 2009
I uploaded the repository of the latest stable relase wesnoth, the 1.6.5 changelog which presents an interesting for those who had got stuck at one level :)
* Campaigns:
  * Legend of Wesmere:
     * Work around a possible crash at the end of scenario 7 (bug #14172)
  * Under the Burning Suns:
     * Fixed bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
 * Language and translations:
   * Updated translations: Chinese (Traditional), Czech, Dutch, Estonian, Finnish, French,
      German, Hungarian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak
 * Music and sound effects:
   * Fixed bug #14239 (check_fogged ignored by sound sources)
 * User interface:
   * Removed the hotkey to enable/disable mouse scrolling
 * Miscellaneous and bugfixes:
   * Fix gcc 4.4 compilation errors (Debian bug #539546)
   * Fix ODR issues in gui2

As usual, I remind everyone that the packages can be downloaded from here for those who do not wish to add the repository, while for those who added the repo (or want to add) just to upgrade the system.

Only for Italian gamers.

September 9th, 2009

For Italian users are going to play the tournament official, I suggest you do the same in order to enact the best … then who knows? You could create a world tournament with the winners! XD

stable 1.6.4

July 9th, 2009
You exit the new Wesnoth 1.6.4 that stage a couple of bugs and adds translations.

As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.

Good game! :)

BfW 1.6.3

June 23rd, 2009
Like every thing was made to wait, but finally here it is … the 1.6.3!
The changelog:

Version 1.6.3:

* Campaigns:

* The Hammer of Thhursagan:

* Updated portraits for Ratheln, Angarthing.

* Language and i18n:

* Updated translations: British English, Chinese (Traditional), Czech,

Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,

Polish, Russian, Serbian, Slovak

* User interface:

* Fixed an multi-character UTF-8 handling bug in the password textbox

* Increase the lineheight in the new dialogs

* A click on a slider now properly sets the position

As always remember, if you have enabled the repo just upgrading the system, while for others you can download in this page.

Good game! :)

Here Wesnoth 1.6.2

May 12th, 2009
Yesterday left the stable version of Wesnoth, and we are at 1.6.2!

The changelog is very rich and I invite you to read:

* Campaigns:
* Eastern Invasion:
* Fixed the liches not being revealed properly in ‘Weldyn Besieged’
* Heir to the Throne:
* The Scepter of Fire:
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377)
* Under The Burning Suns:
* Properly team-color caged merfolk (bug #13367)
* Scepter of Fire:
* Properly conditionalize some dialog (bug #13343)
* Editor2:
* Moved the clipboard actions to a context menu available in paste mode
* Added a terrain sampler feature — ctrl+click when in paint or fill mode
* Made “wesnoth -e FILE” work like “wesnoth -e –load FILE” (load the map)
* Made “wesnoth -e –load DIR” (and consequently “wesnoth -e DIR”) set
DIR as the default map directory for the current session, and start with
the map load dialog open
* Added ability to load maps referenced in scenario files
* Added ability to work with maps embedded in scenario files (saving works
in a limited scope)
* Graphics:
* New portrait for Huntsman
* Language and i18n:
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish
* Miscellaneous and bugfixes:
* Added –ignore-fatal-errors option to wmlunits
* Fixed control transfer after player leaves MP game (bug #13238)
* Fixed missing unit graphics when loading a start-of-scenario savegame
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360)
* Enabled hinting for texts displayed by Pango/Cairo (bug #13399)
* Enabled non-default fonts for Pango/Cairo (bug #13399)
* Improve the 1.6.1 framerate optimization about images fiting in a hex
(load and scan images only when needed)
* Improved performance a bit on maps with lots of units (e.g., NR-Showdown)
* Optimize AI recruiting, for mainline MP factions and add-on having
a lot of new unit types (e.g. eras)

As always if you have the repository of the active enough upgrade, but for all others is available to download here (I recommend regardless of architecture).

Have fun :)

The 1.6 stable is here!

March 23rd, 2009

Sorry for the delay, but a couple of setbacks I have slowed down… but shortly there will be a little surprise for the users fedora and redhat and derivatives.

Here’s to you Wesnoth 1.6a stable!

Since it is the stable, the unstable (although it will have the same features) is still maintained.
The changelog is:

Version 1.6:
 * Campaigns:
   * Under the Burning Suns:
     * All portraits now have a transparent background (bug #13135)
 * Graphics:
   * New or updated unit graphics for the Mermaid Priestess and Enchantress
     unit lines
 * Language and i18n:
   * updated translations: Finnish, French, German, Lithuanian, Polish,
     Portuguese (Brazil), Russian, Slovak, Spanish
 * User interface:
   * Grey game titles out when we're missing the era
   * Fix a dialog size problem returning invalid sizes (bug #13203)
 * WML Engine:
   * Increase the map size limit to 1000 by 1000
   * Added an 'always_display' key to [advancement] to make it possible to show
     the advance dialog even with just one option.
   * weapon filters now recognize the id= attribute of specials (bug #13193)
 * Miscellaneous and bug fixes:
   * Fixed bug #13204: NR: Death event doesn't re-spawn Malifor as expected
   * Fixed bug #13198: Corrupt replay in MP
   * Fixed bug #13199: Map generation in mp fails when hills and size of hills
     sliders are at max
   * Fixed bug #13179: Unit's move have sometimes a jumpy start
   * Stop resetting the alternate default zoom level after each rel

Do remember that if you added the repo just write in terminal:
sudo apt-get update
sudo apt-get upgrade

Battle for wesnoth 1.6

March 19th, 2009
I am pleased to announce the release of Wesnoth 1.6-unstable!!!
The official announcement will be given in the next few days, but it is already possible to download on sourceforge.net.
The changelog is:

- Campaigns:
* Under the Burning Suns:
* All portraits now have a transparent background (bug #13135)
-Graphics:
* New or updated unit graphics for the Mermaid Priestess and Enchantress
unit lines
*-Language and i18n:
* updated translations: Finnish, French, German, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish
*-User interface:
* Grey game titles out when we’re missing the era
* Fix a dialog size problem returning invalid sizes (bug #13203)
-WML Engine:
* Increase the map size limit to 1000 by 1000
* Added an ‘always_display’ key to [advancement] to make it possible to show
the advance dialog even with just one option.
* weapon filters now recognize the id= attribute of specials (bug #13193)
* Miscellaneous and bug fixes:
* Fixed bug #13204: NR: Death event doesn’t re-spawn Malifor as expected
* Fixed bug #13198: Corrupt replay in MP
* Fixed bug #13199: Map generation in mp fails when hills and size of hills
sliders are at max
* Fixed bug #13179: Unit’s move have sometimes a jumpy start
* Stop resetting the alternate default zoom level after each reload

The repository Debian / Ubuntu has been updated… so much fun LOL