Sorry for the long delay but I had problems on the line.
Here a few days from Packaging for Debian and derived Wesnoth-unstable 1.7.1.
The changelog promises very well:
* AI:
* Reworked AI code to allow easier creation of AI components.
* New AI: Composite AI
* (Optional) new AI configuration syntax.
* Basic reimplementation of an old C++ AI as a ‘candidate action’-based composite AI
* Autodiscovery of available AI configurations from data/ai/ais.
* (In debug mode) Autodiscovery of available AI configurations from data/ai/dev
* Campaigns
* Delfador’s Memoirs: new portrait for Lionel.
* The Hammer of Thursagan: new portraits for Angarthing, Ratheln.
* Graphics
* New portrait for Knight, Ghost.
* Language and i18n:
* Updated translations: Chinese (Traditional), Czech, Finnish, French,
German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,
Serbian, Turkish
* User interface:
* Removed the old obsolete layout algorithm in the new widgets
* Added unit tests for the new widgets
* Improved the layout algorithm not to show scrollbars when they make the
situation worse
* Add a new transient message dialog
* Add a new multi page widget
* Increase the lineheight in the new dialogs
* Add a blur precommit function to the canvas
* Improved the redraw algoritm and added more asserts
* Objectives now use pango markup
* Replace the campaign dialog with a new gui one (debian bug #497655)
* Removed the hidden option to disable the tips of the day
* A click on a slider now properly sets the position
* WML generated messages, labels and sounds are skiped during replay (bug #13519)
* Added support for desktop notifications (GTK/libnotify only for now, patch #1179)
* Added a hotkey to toggle team ellipses (fr #7763)
* WML Engine:
* Made new turn, turn X, side turn and turn refresh events synchronous.
(bug #10603)
* Petrified units no longer heal. (bug #13513)
* Miscellaneous and bugfixes:
* Add strict compilation to cmake
* Let cmake also use the CXXFLAGS and CFLAGS environment variables
* Fixed a segmentation fault with storyscreens using [if] (bug #35959)
* Properly translate dialog title (bug #13761)
* Fixed a problem with easy close that caused buttons to be ignored
* Properly translate unit name and mark strings translatable (bug #13751)
* Properly redraw logo on the loading screen (bug #13758)
* Set window title before setting video mode (bug #13756)
* Fixed dates in the load box being untranslated (bug #13782)
* Fixed networking code regression that could lead to “Client disconnected”
errors when creating a MP game
Play now! XD

