Posts Tagged ‘1.7.1’


1.7.1 unstable

July 8th, 2009

Sorry for the long delay but I had problems on the line.

Here a few days from Packaging for Debian and derived Wesnoth-unstable 1.7.1.

The changelog promises very well:

* AI:

* Reworked AI code to allow easier creation of AI components.

* New AI: Composite AI

* (Optional) new AI configuration syntax.

* Basic reimplementation of an old C++ AI as a ‘candidate action’-based composite AI

* Autodiscovery of available AI configurations from data/ai/ais.

* (In debug mode) Autodiscovery of available AI configurations from data/ai/dev

* Campaigns

* Delfador’s Memoirs: new portrait for Lionel.

* The Hammer of Thursagan: new portraits for Angarthing, Ratheln.

* Graphics

* New portrait for Knight, Ghost.

* Language and i18n:

* Updated translations: Chinese (Traditional), Czech, Finnish, French,

German, Greek, Hungarian, Icelandic, Lithuanian, Polish, Russian,

Serbian, Turkish

* User interface:

* Removed the old obsolete layout algorithm in the new widgets

* Added unit tests for the new widgets

* Improved the layout algorithm not to show scrollbars when they make the

situation worse

* Add a new transient message dialog

* Add a new multi page widget

* Increase the lineheight in the new dialogs

* Add a blur precommit function to the canvas

* Improved the redraw algoritm and added more asserts

* Objectives now use pango markup

* Replace the campaign dialog with a new gui one (debian bug #497655)

* Removed the hidden option to disable the tips of the day

* A click on a slider now properly sets the position

* WML generated messages, labels and sounds are skiped during replay (bug #13519)

* Added support for desktop notifications (GTK/libnotify only for now, patch #1179)

* Added a hotkey to toggle team ellipses (fr #7763)

* WML Engine:

* Made new turn, turn X, side turn and turn refresh events synchronous.

(bug #10603)

* Petrified units no longer heal. (bug #13513)

* Miscellaneous and bugfixes:

* Add strict compilation to cmake

* Let cmake also use the CXXFLAGS and CFLAGS environment variables

* Fixed a segmentation fault with storyscreens using [if] (bug #35959)

* Properly translate dialog title (bug #13761)

* Fixed a problem with easy close that caused buttons to be ignored

* Properly translate unit name and mark strings translatable (bug #13751)

* Properly redraw logo on the loading screen (bug #13758)

* Set window title before setting video mode (bug #13756)

* Fixed dates in the load box being untranslated (bug #13782)

* Fixed networking code regression that could lead to “Client disconnected”

errors when creating a MP game
Play now! XD