Valdan off the project itwesnoth

June 4th, 2010

It was a long time that I could not stands behind as I like and then come to the conclusion that it is better to close.

I do not know how many have been useful to my package (I think and hope a few) but I can say that I was useful.

I would like to publicly thank the “small” moral supporters, the big boss Dret of WIF, Gerfried Fuchs (who had it not been for him I would still carrying forward the packets with the scary bugs) and finally tuxfamily, which allowed me to use a space for the repository.

I’ll end with a quote:

… I know half of you half only;

and I am, less than half of you half of the affection that you deserve.

Greetings from the depths of the “Core”.

Valdan

PS: i pacchetti saranno ancora disponibili per l’ultima versione caricata, ma non creerò i pacchetti per quella successiva, quindi una volta aggiornato alla 1.8.2 potrete anche rimuovere i repository.

PPS: For those interested to continue with the project contact me via email.

wesnoth 1.8.2

June 4th, 2010

Here the new version of our favorite game (at least mine) and with this we are at 1.8.2

What say? It looks like a huge bug fixes! :)

The addresses for download are always the same.

Good game

1.8.1 and the old lobby

May 4th, 2010

Some bugfixes and return to the old lobby, is what presents the new version of wesnoth.

But supporters of the new lobby, know that you do not have to worry about … You simply select from the menu.

Packages Debian/Ubuntu are available on tuxfamily. To download manually remember, for those jaunty and lenny are here and those karmic, lucid, squeeze and sid are here.

Good game.

Patch old-lobby for window

April 28th, 2010

Thank Nobum, even on windows you can play wesnoth 1.8 with the old lobby.
Has created an executable to apply the patch on the game already installed, but here is what it says:

With the release 1.8 of wesnoth, a new MP lobby is included. This new lobby has several problems and it is a little hard to use.
For this reason Silene (one of the official developers) made a patch to re-enable 1.6 lobby on wesnoth 1.8, but the patch was released as a patch file to apply to sourcecode.

But it is a little hard to compile wesnoth under windows (I had to work on it about 6 days). So we decided to release publicly a ready-to-use exe file you can simply download.

To use this exe you must have wesnoth 1.8 installed in your pc. To apply it simply extract the zip file and follow the instructions you will find (there are 2 text files with instructions: one is in Italian, one is in English).

This file can be downloaded from WIF, even by non-members! Here.

mini how-to to compile Wesnoth

April 28th, 2010

Since many users do not work because of dependencies wesnoth I use on my packages, which I present here a mini how-to to compile wesnoth alone.

First, download the source code of wesnoth here .

Extract the archive and open a terminal in the folder you just extracted.

To install the dependencies with this command:

 sudo apt-get install libsdl-image1.2-dev libfreetype6-dev libsdl-dev libsdl-net1.2-mixer1.2-dev libfribidi libsdl1.2-dev-libsdl-dev ttf2.0-support python-dev libdbus-1-dev libboost-iostreams-dev libboost-test-dev libboost-regex-dev libboost-serialization-dev libpango1.0-dev automake liblua5.1-dev

We begin the actual writing in compiling the following terminal commands:

 sh autogen.sh

then

configure

and finally

make

Now you can wait (too much :) ) to finish to compile wesnoth.
After completion you will have a choice:
1) install it directly;
2) need a custom package that you can easily uninstall without losing packets in the filesystem.
Now if you want to use the first method you just type in the same terminal “sudo make install”, but since it is a method I do not like you write better in the other.
In the same terminal:

sudo apt-get install checkinstall

and then

sudo checkinstall

So after the procedure, you’ll have your nice package ready for installation.
With these procedures will be like if you install all the wesnoth packages, but with the absence of the menu, in fact you having to set up links on the menu by hand.

Old lobby, but on 1.8

April 28th, 2010

For those interested in playing wesnoth using the old lobby on Debian (squeeze, sid) / Ubuntu (karmic, glossy) simply download the packages on PPA itwesnoth.
Warning: is highly recommended to use this repository through aptitude, since the use of testing “stuff.” :)

New stable wesnoth 2.0

April 1st, 2010

I am proud to announce the new stable version of our favorite game!

The 2.0 is as innovative and quite incredible …

I myself can barely believe it, but we see what are the general characteristics:

Environment in3D

-Speech synthesizer to read sentences

-AI significantly more competitive!

-New Scenarios

In a nutshell … More reality, new enemies and old ones will be more aggressive!

good April fool’s day

wesnoth 1.8… not yet stable, but almost

March 31st, 2010

Now is the repository for some days the new stable or nearly XD
Almost because it has not yet been officially leaving, we should probably expect a few days the release of 1.8a (as happened with the 1.6).
In any case, the repository contains only packages for the new stable version, mind unstabile that are temporarily removed.
The changelog is:

Version 1.8.0:
 * AI:
   * Fixed bug #14247: Make formula AI behave correctly if the side has only 1
     potential recruit.
   * Added support for candidate actions written in lua.
 * Campaigns:
   * Descent into Darkness
     * Added new Giant Rat base frame and animations.
   * Legend of Wesmere:
     * Fixed bug #15631: Scenario 3: arrival of Kalenz failed
     * Fixed bug #15679: Scenario 17: leader of side 2 is missing
     * Fixed bug #15680: Scenario 18: wrong recruitment options
   * Under the Burning Suns
     * Scenario 2: speed up AI turn.
 * Graphics:
   * Added new Cave Spider and Cuttle Fish graphics
 * Language and i18n:
   * Added new translations: Serbian Ijekavian, Serbian Ijekavian Latin
   * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
     Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak
 * Multiplayer:
   * Updated maps: Cynsaun Battlefield
 * Music and sound effects:
   * Fixed bug #15668: The lobby will play a random music playlist, configured
     by [lobby_music], instead of looping the main menu song
   * Fixed bug #15669: The titlescreen will play a random music playlist,
     configured by [titlescreen_music], instead of looping the main menu song
     First song played will still always be the main_menu theme.
 * User interface:
   * Worked around bug #15561: Resizing the lobby made the items in the game
     listbox too small
 * Miscellaneous and bug fixes:
   * Added the first draft of the gui2 design documentation
   * Defaulted log level to error again
   * Fixed bug #13882: Map which is invalid aborts map selection
   * Fixed bug #14114: Checksum operations fail against certain scenario events
   * Fixed bug #15545: Recall list gone after loading savegame created in
     linger mode
   * Fixed bug #15598: Can't move units after reloading game
   * Fixed bug #15601: Replay crashes when replay log messages are enabled
   * Fixed bug #15656: OOS errors in LoW from differing starting gold
   * Fixed a segfault due to missing seed-attribute of an attack in a replay
   * Worked around bug #13333: Limit the maximum length of the mp command
     dialog as workaround for bug (This workaround is only implemented for
     Windows and Mac)
   * Worked around a rare assertion failure when resizing the lobby

1.7.15 aka 1.8rc1

March 16th, 2010

We are, we are relase candidate!
Ok, this is the first, but we have anyway.
The changelog is:

Version 1.7.15-1.8rc1:
 * AI:
   * Set RCA AI to be the default AI for single-player campaigns.
   * Fix bug #15390: add a try_delete action to modify_ai which has
     'delete if exists, don't complain if not exists' semantics
   * Fix bug #15013: make AI gotos persist between turns when set by
     WML, make the AI don't use gotos for normal moves.
 * Engine:
   * Fix bug #15542: if game encounters a base_unit that refers to a
     unit that the game cannot find, throw exception instead of
     failing assertion.
   * Add a list of team units and a dedicated unit mode to gamestate
     inspector (launched by :inspect command and [inspect] tag).
 * Language and i18n:
   * Updated translations: Chinese (Traditional), Czech, German, Hungarian,
     Japanese, Serbian
 * Multiplayer:
   * Fix bug #15541: fix OOS on [unit] tag generating different
     traits because of usage of local RNG instead of MP RNG.
   * Fix bug #15560 for Dark Forecast: fix OOS in Dark Forecast caused by
     unit advancement not properly synced across the network.
 * Music and sound effects:
   * Added new music track, "Weight of Revenge" by Doug Kaufman
 * User interface:
   * Improved resizing of a window when the contents don't fit, fixes the
     window scrollbars in the MP lobby
   * Fixed redraw invalidation issues in the MP lobby

As usual, I remind you that the prebuilt packages are already on the repository.

1.7.14 aka beta7

March 11th, 2010

There seemed to be and instead we are still beta.

This is an important upgrade, since the server 1.8 does not you can play with older versions.

The changelog for the players is this:

Version 1.7.14-1.8beta7:
 * Language and i18n:
   * Updated translations: Catalan, Chinese (Traditional), Czech, Estonian,
     Finnish, German, Greek, Italian, Japanese, Lithuanian, Polish, Serbian.

 * Multiplayer:
   * Fixed A New Land not working when there are empty sides.

 * User interface:
   * The empty spots in the game list in the lobby are gone.

 * Miscellaneous and bugfixes:
   * Fix WML-generated units and MP leaders receiving only the Neutral
     alignment.

If you have assets you just update repositories.

Warning: the first stable relase the repository layout will change and will be used only as described here