Battle for wesnoth 1.6

I am pleased to announce the release of Wesnoth 1.6-unstable!!!
The official announcement will be given in the next few days, but it is already possible to download on sourceforge.net.
The changelog is:

- Campaigns:
* Under the Burning Suns:
* All portraits now have a transparent background (bug #13135)
-Graphics:
* New or updated unit graphics for the Mermaid Priestess and Enchantress
unit lines
*-Language and i18n:
* updated translations: Finnish, French, German, Lithuanian, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish
*-User interface:
* Grey game titles out when we’re missing the era
* Fix a dialog size problem returning invalid sizes (bug #13203)
-WML Engine:
* Increase the map size limit to 1000 by 1000
* Added an ‘always_display’ key to [advancement] to make it possible to show
the advance dialog even with just one option.
* weapon filters now recognize the id= attribute of specials (bug #13193)
* Miscellaneous and bug fixes:
* Fixed bug #13204: NR: Death event doesn’t re-spawn Malifor as expected
* Fixed bug #13198: Corrupt replay in MP
* Fixed bug #13199: Map generation in mp fails when hills and size of hills
sliders are at max
* Fixed bug #13179: Unit’s move have sometimes a jumpy start
* Stop resetting the alternate default zoom level after each reload

The repository Debian / Ubuntu has been updated… so much fun LOL

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